Randy Heit
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5cbdc3382d
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- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
the speeds of the equivalent player weapons.
SVN r4023 (trunk)
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2013-01-06 04:32:27 +00:00 |
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Randy Heit
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7f74d28638
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- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
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2013-01-06 04:20:37 +00:00 |
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Randy Heit
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7fb0d37d99
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- Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
then moves out of it.
SVN r4021 (trunk)
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2013-01-06 04:15:28 +00:00 |
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Randy Heit
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0d47c6cbc8
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- Added bright flags to the scripted marines' BFG and railgun attacks.
SVN r4020 (trunk)
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2013-01-06 04:06:19 +00:00 |
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Christoph Oelckers
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7fc5cd27fd
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- Added missing raise state for ScriptedMarine.
SVN r1151 (trunk)
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2008-08-11 09:08:11 +00:00 |
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Christoph Oelckers
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4a9e70f1d2
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- Converted the ScriptedMarines to DECORATE.
- Fixed: DLightTransfer and DWallLightTransfer were declared as actors.
SVN r1111 (trunk)
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2008-08-05 13:50:57 +00:00 |
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