Commit graph

4 commits

Author SHA1 Message Date
alexey.lysiuk
d1541e2cf7 - normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
2019-07-14 10:52:16 +03:00
Christoph Oelckers
2fd170b06e - allow setting the font used for the status screen's content text.
This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
Christoph Oelckers
f4f53a7943 - adjustments for the level summary screen.
The BigFont needs a kerning of -1 and a defined height so that it gets displayed properly and this sets all available font color properties to the correct colors.
2019-07-13 20:39:35 +02:00
Christoph Oelckers
b087f3f4ed - added Hacx localization support.
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD.
Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
2019-07-13 20:29:29 +02:00