Blue Shadow
|
f517d33ecf
|
- fixed A_Punch having a short attack range (take 2).
The previous attempt to fix this did so partially; the range was fixed for AimLineAttack, but not for LineAttack, too.
|
2021-10-01 20:13:51 +02:00 |
|
Christoph Oelckers
|
08baad6e21
|
- fixed melee attack disance being off after adding MBF21 support.
|
2021-09-17 22:59:30 +02:00 |
|
Christoph Oelckers
|
1a0398ae59
|
- MBF21: new weapon flags.
Except for NOAUTOSWITCHTO all remappings to existing features.
|
2021-06-30 17:19:38 +02:00 |
|
Christoph Oelckers
|
b043a5a5de
|
- add melee range support to A_Saw and A_Punch.
This is merely for MBF21 support and not a recommended editing feature! There are better ways to define the range of a player's attack!
|
2021-06-30 14:48:13 +02:00 |
|
Christoph Oelckers
|
4a67bfcddb
|
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
|
2020-01-04 14:25:55 +01:00 |
|
Christoph Oelckers
|
b542d1371d
|
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
|
2019-02-23 12:08:27 +01:00 |
|