Magnus Norddahl
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d4118a755c
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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Christoph Oelckers
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ad7aaa8f2a
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- specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
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2018-06-12 23:52:33 +02:00 |
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Magnus Norddahl
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3207d8aef7
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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Christoph Oelckers
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020b02e073
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
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Christoph Oelckers
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d5633701b4
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- swapped order of textures in burn shader to avoid some problems with the texture samplers.
- fixed: texture sampler state for the burn texture was never set.
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2014-09-09 10:17:44 +02:00 |
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Christoph Oelckers
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6046b11b4f
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- all shaders now compile in core profile.
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2014-07-15 01:05:53 +02:00 |
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Christoph Oelckers
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5193f6cfef
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
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Christoph Oelckers
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cf45f2d718
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
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