Christoph Oelckers
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dbb05c5f33
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- remove use of builtin texture matrices.
- make matrix class single precision.
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2014-07-13 20:41:20 +02:00 |
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Christoph Oelckers
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00fcf4bc06
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- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
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2014-07-13 13:25:42 +02:00 |
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Christoph Oelckers
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d868f60f6c
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- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
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2014-07-13 12:14:12 +02:00 |
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Christoph Oelckers
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ffcb6cb70a
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- added second vertex coordinate attribute for model interpolation.
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2014-06-29 11:00:21 +02:00 |
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Christoph Oelckers
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cf45f2d718
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
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