Commit Graph

6412 Commits

Author SHA1 Message Date
Christopher Bruns 789dca2ab3 Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
Christopher Bruns d603999ee3 Revert stereo3d-unrelated changes to .gitignore and .gitattributes 2015-10-30 21:57:23 -04:00
Christopher Bruns 89328e685c Use eye->TearDown method to restore glColorMask.
Restore assert in i_system.cpp that was interfering with my debugging.
Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
2015-10-30 21:48:42 -04:00
Christopher Bruns b82d611936 Call EndDrawScene for each eye.
Actually use stereoscopic projection matrix.
2015-10-30 21:29:36 -04:00
Christopher Bruns 0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Christopher Bruns 694dff67e4 Copy stereo3d source files from my GLOOME fork. 2015-10-26 09:08:18 -04:00
Braden Obrzut a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
coelckers 117783a785 Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
coelckers 8a8997ed6f Merge pull request #420 from alexey-lysiuk/corrupt_map
Fixed crash on loading map with corrupt linedefs and/or sectors
2015-10-18 18:00:41 +02:00
alexey.lysiuk 27135d5c5d Fixed crash on loading map with corrupt linedefs and/or sectors
See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk 869e168495 'no monsters' option is no longer ignored in ACS Spawn functions
See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
coelckers f46a00fcd2 Merge pull request #417 from alexey-lysiuk/customize_toggle_run
Added Toggle Run action to Customize Controls menu
2015-10-15 10:24:11 +02:00
alexey.lysiuk c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
coelckers 58d280d463 Merge pull request #416 from alexey-lysiuk/cocoa_videores_list
Updated list of video resolutions for Cocoa backend
2015-10-14 12:46:25 +02:00
alexey.lysiuk 916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso 4cd793ca2f - Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso 6678c3550e - Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers 72445667e3 Merge pull request #412 from MajorCooke/Iceshatter
ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke 380b5c1eb7 - Added ICESHATTER flag.
- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
coelckers 8e2810865b Merge pull request #411 from alexey-lysiuk/randomspawner_warning
Fixed MSVC warning in a_randomspawner.cpp
2015-10-11 09:41:05 +02:00
alexey.lysiuk fe61b8064a Fixed MSVC warning in a_randomspawner.cpp
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers ba651ebff7 Merge pull request #410 from MajorCooke/CloserZDisable
A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke 21dc45bdec This did not save out properly... 2015-10-10 15:30:18 -05:00
MajorCooke 455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
coelckers 3b2e8f3401 Merge pull request #409 from alexey-lysiuk/back_overlap_crash
Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers 45d573a2f2 Merge pull request #393 from alexey-lysiuk/fix_random_spawner
Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk bad9961376 Fixed crash when clicking on back button in main menu
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
coelckers 75c5b563d1 Merge pull request #408 from alexey-lysiuk/fix_menu_texture
Fixes for missing menu textures
2015-10-07 12:55:18 +02:00
alexey.lysiuk 99dd664029 Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
alexey.lysiuk 005e468fa9 Fixed crash when menu item uses non-existent texture
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut df9053ea99 Merge branch 'CheckBlock' 2015-10-06 22:36:24 -04:00
rheit 9ff2ac684f Merge pull request #398 from ChillyDoom/DuplicateCheck
- Removed duplicate 'acceleratestage' check.
2015-10-05 17:26:10 -05:00
MajorCooke 2f3b69e770 Optimize a little more... 2015-10-04 16:12:35 -05:00
MajorCooke 154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke e2d874e343 Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
MajorCooke af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke 28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
Christoph Oelckers 125afcf3de Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-28 09:11:52 +02:00
Christoph Oelckers f58b67b11d . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
coelckers beb2a4fc64 Merge pull request #396 from alexey-lysiuk/console_dbgout
Make console text to appear in Windows debug output
2015-09-23 09:47:09 +02:00
alexey.lysiuk 37dde2e77d Make console to Windows debug output controlled by CVAR
DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
coelckers 676b710b84 Merge pull request #395 from khokh2001/master
Nuked OPL3 Update
2015-09-23 01:48:30 +02:00
alexey.lysiuk c743b19e6d Make console text to appear in Windows debug output
This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
khokh2001 c6aceccab3 Merge branch 'opl3' of https://github.com/khokh2001/zdoom 2015-09-20 02:17:26 +09:00
khokh2001 b1b17beaf6 nuked opl emulator update 2015-09-20 02:14:24 +09:00
khokh2001 23577f4be8 nuked opl emulator update 2015-09-20 02:11:03 +09:00
alexey.lysiuk 96ff716046 Added error message about missing class to drop from RandomSpawner 2015-09-19 18:29:59 +03:00
alexey.lysiuk 49519db257 Fixed crash in RandomSpawner with -nomonsters
See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
2015-09-19 18:29:07 +03:00
Christoph Oelckers 4e1723eeb7 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00