Christoph Oelckers
1c034c1150
- Macro-fied access to action function parameters.
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- Deactivated debug output code in d_Dehacked.cpp.
- fixed: A_FreezeDeathChunks crashed when a player's head got spawned.
SVN r1168 (trunk)
2008-08-13 22:54:24 +00:00
Christoph Oelckers
1957659b1b
- Restructured the action function interface to remove the dependence on
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the global CallingState variable.
SVN r1163 (trunk)
2008-08-12 14:30:07 +00:00
Christoph Oelckers
511c9366f7
- Macro-fied all access to action functions.
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SVN r1149 (trunk)
2008-08-10 22:48:37 +00:00
Christoph Oelckers
1983b5c586
- Changed action function definition so that they have to be defined with a
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DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
whole system.
SVN r1148 (trunk)
2008-08-10 20:48:55 +00:00
Christoph Oelckers
bf0ee1342c
- Cleaned up the new bridge code and exported all related actors to
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DECORATE so that the exported code pointers can be used.
- Separated Heretic's and Hexen's invulnerability items for stability
reasons.
SVN r1105 (trunk)
2008-08-03 12:00:36 +00:00
Christoph Oelckers
8d3e67ac88
- Added Gez's submission for custom bridge things.
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- Fixed: ASpecialSpot must check the array's size before dividing by it.
SVN r1103 (trunk)
2008-08-02 16:17:19 +00:00
Christoph Oelckers
ecce60e8f9
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
Randy Heit
cf11cbdb30
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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SVN r4 (trunk)
2006-02-24 04:48:15 +00:00