Christoph Oelckers
c7584cace6
- sync 3D floor branch with trunk.
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SVN r3123 (3dfloors2)
2011-01-29 10:54:06 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
9278375064
- added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
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SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
df138fe4f9
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.
SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Randy Heit
1cabac3c5f
- Added SoundSequence sector property to udmf_zdoom.txt.
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SVN r2493 (trunk)
2010-08-08 00:57:52 +00:00
Christoph Oelckers
bdc5d941c2
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
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SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
768bdabbb6
- UDMF node format specification change for portability reasons.
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SVN r2288 (trunk)
2010-04-17 20:56:41 +00:00
Christoph Oelckers
3f140c0549
- fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
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SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Christoph Oelckers
2c54498d5c
- fixed blue colormap
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- Added parameters to A_VileAttack.
- Removed redundant definition of use_joystick from SDL/i_input.cpp.
SVN r1727 (trunk)
2009-07-17 08:08:02 +00:00
Christoph Oelckers
8e5b7373b8
- added submission for raising master/children/siblings.
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- added submission for no decals on wall option.
- removed some useless code from SpawnMissile function.
SVN r1716 (trunk)
2009-07-13 22:07:18 +00:00
Christoph Oelckers
88e2e36a03
- Updated the UDMF spec for new sidedef scaling options.
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SVN r1646 (trunk)
2009-06-07 06:56:59 +00:00
Christoph Oelckers
3bbef315f6
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
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SVN r1561 (trunk)
2009-04-28 20:53:07 +00:00
Christoph Oelckers
613ae5e022
- added ML_BLOCKPROJECTILE flag to lines.
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SVN r1440 (trunk)
2009-02-22 15:39:42 +00:00
Christoph Oelckers
d08c0e08f2
- fixed typos in UDMF spec.
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SVN r1374 (trunk)
2009-01-28 08:26:27 +00:00
Christoph Oelckers
9346b5d686
- added UDMF 1.0 spec
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- clarified some ambiguities in UDMF spec.
SVN r1372 (trunk)
2009-01-27 22:21:41 +00:00
Christoph Oelckers
bd9e318863
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
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in such a sector. As a workaround for current map formats a new actor
(DoomEdNum 9041) was added that can set the extended sector flags without the
use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags.
- Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way.
- Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer.
SVN r1315 (trunk)
2008-12-14 19:12:41 +00:00
Christoph Oelckers
72fe857acb
- Added UDMF spec to repository. Currently it's at version 1.2.
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SVN r1180 (trunk)
2008-08-21 08:04:58 +00:00