Commit graph

16229 commits

Author SHA1 Message Date
Christoph Oelckers
d0ce021805 - fixed: Both main and worker thread were modifying the portal state.
The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
2018-12-16 09:05:02 +01:00
Christoph Oelckers
51f03c8215 - a few more fixes. 2018-12-16 00:37:34 +01:00
Christoph Oelckers
87b0567cd7 - the font character substitution logic needed more fixes.
The ZScript DrawChar function was incomplete and FFont::GetChar did not always return the proper texture.
To make things clearer the OriginalPic is now only used in the few cases where substitution takes place and nothing else.
2018-12-15 23:32:49 +01:00
Christoph Oelckers
c92e6b03ac - why wasn't this saved? 2018-12-15 21:39:00 +01:00
Christoph Oelckers
39f6489ac5 - two more places where explicit allocations could be replaced. 2018-12-15 20:41:21 +01:00
Christoph Oelckers
091f73b833 - fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist. 2018-12-15 20:22:42 +01:00
Christoph Oelckers
8e24a50b36 - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
Christoph Oelckers
e6e4f0f305 - disabled redirection to the original patch for FSpecialFont.
Using the same code as for the standard font does not work as intended, the reason still needs to be investigated.
2018-12-15 19:15:05 +01:00
Christoph Oelckers
d1ca2a91f3 - fixed: ThePatchRemap table was only initialized in one of FFont's constructors. 2018-12-15 17:49:12 +01:00
Christoph Oelckers
c105a1f670 - fixed two broken ScriptUtil calls in FraggleScript. 2018-12-15 16:57:20 +01:00
Rachael Alexanderson
14e9e3ac56 - use software mipmaps for truecolor for scaled textures 2018-12-15 10:50:59 -05:00
Christoph Oelckers
74ea9143ee - added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
2018-12-15 16:29:37 +01:00
Rachael Alexanderson
3fc9dd4144 Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling 2018-12-15 10:18:39 -05:00
Rachael Alexanderson
2e927c7026 - port texture upscaler code to truecolour 2018-12-15 10:13:28 -05:00
Christoph Oelckers
dc9c7afa24 - reimplemented the GetRawTexture redirect. 2018-12-15 16:05:48 +01:00
Rachael Alexanderson
aaabefbfab Merge branch 'master' into softwarescaling 2018-12-15 09:51:50 -05:00
Christoph Oelckers
1aba33122b - fixed: The light defaults were not fully deleted on an engine restart. 2018-12-15 15:36:43 +01:00
Christoph Oelckers
faa4bb45c9 - store UnchangedSpriteNames in Dehacked in a less hacky manner. 2018-12-15 15:36:33 +01:00
Christoph Oelckers
d937c50726 - use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
Christoph Oelckers
056b2c3a80 - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
Since the entire font setup is very much incapable of handling this during rendering, short of a complete rewrite, it was necessary to put the relevant code into the places which process the characters for drawing so that it can disable the translation table (which needs to be passed as raw data to the draw functions) and keep track of both the translatable and the original variant of the character graphics.
2018-12-15 14:51:03 +01:00
Christoph Oelckers
48d87e3dcf - use TArrays for most buffers being used in the font class. 2018-12-15 11:55:21 +01:00
Christoph Oelckers
cd25b4be4f - use a TArray to store the particles and remove all 16 bit global variables.
This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2018-12-15 10:04:49 +01:00
Magnus Norddahl
f1fe9a0286 - fix vanilla light mode angle calculation 2018-12-15 10:02:57 +01:00
Christoph Oelckers
3d0fb6cf90 Merge branch 'master' into Texture_Cleanup 2018-12-15 09:45:26 +01:00
Christoph Oelckers
1187906a61 - use symbolic constants for the light modes. 2018-12-15 09:40:39 +01:00
Christoph Oelckers
15949102da Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-15 08:27:32 +01:00
Magnus Norddahl
3af6ae4b37 - add vanilla lightmode that behaves exactly as Doom's original light did 2018-12-15 07:11:28 +01:00
Christoph Oelckers
4d8e8e7741 - enable the texture scalers in software mode.
Currently only implemented for 8 bit in the classic renderer.
2018-12-15 00:38:27 +01:00
Christoph Oelckers
656dbc9647 Merge branch 'master' into Texture_Cleanup
# Conflicts:
#	src/textures/texture.cpp
2018-12-14 22:36:26 +01:00
Christoph Oelckers
013d3e2368 - code simplification. 2018-12-14 22:34:28 +01:00
Christoph Oelckers
f373752b4f - fixed incorrect alignment of scaled world panned textures combined with per-sidedef scaling in the hardware renderer
This particular case incorrectly factored in the sidedef's scaling factor for how to calculate the offset.
Fortunately this is a very rare case - a quick check yielded no maps depending on it.
Should any map surface that depends on this bug a compatibility option may be needed but it doesn't seem likely that this may be the case.
2018-12-14 20:00:44 +01:00
Christoph Oelckers
a19f297ae0 - fixed incorrect alignment of scaled world panned textures combined with per-sidedef scaling in the hardware renderer
This particular case incorrectly factored in the sidedef's scaling factor for how to calculate the offset.
Fortunately this is a very rare case - a quick check yielded no maps depending on it.
Should any map surface that depends on this bug a compatibility option may be needed but it doesn't seem likely that this may be the case.
2018-12-14 19:59:19 +01:00
alexey.lysiuk
4a83f4d251 - disable music playback if WinMM stream cannot be opened
https://forum.zdoom.org/viewtopic.php?t=62888
2018-12-14 15:58:08 +02:00
Christoph Oelckers
e157e36b43 - the texture still needs to be added to the texture manager. 2018-12-14 01:48:53 +01:00
Christoph Oelckers
bd6ba47d63 - fixed: The multipatch texture builder may not store the texture IDs on assignment.
Between creation and resolving the texture manager will resort the textures and after that the old ids are no longer valid. The textures themselves have the correct one, so that should be used.
2018-12-14 01:47:39 +01:00
Christoph Oelckers
1e844336b9 - fixed memory leak with texture creation. 2018-12-14 01:46:26 +01:00
Christoph Oelckers
fc5dd17d77 - fixed 3D floor texture setup.
This code really makes zero sense, it looks like the cases for upper and lower texture should never be entered ever.
2018-12-14 01:31:40 +01:00
Christoph Oelckers
7ffc2f1275 - fixed invalid texture accesses in the software renderer. 2018-12-13 23:25:55 +01:00
Player701
74ec789d0e - Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches 2018-12-13 14:54:33 -05:00
Christoph Oelckers
134460bae6 - one final fix. 2018-12-12 20:16:02 +01:00
Christoph Oelckers
01e05c9b70 - now it's correct. 2018-12-12 20:11:09 +01:00
Christoph Oelckers
7ea1e8acee - fixed layer creation. 2018-12-12 20:08:12 +01:00
Christoph Oelckers
173b8beb33 - cleaned out the FHardwareTexture class, now that the translations are finally handled on a higher level. 2018-12-12 18:55:55 +01:00
Christoph Oelckers
c5447f0cdd - continued work on texture management. 2018-12-12 18:39:38 +01:00
Rachael Alexanderson
172b4bb846 - added a number of darken2.wad maps to rebuild nodes in compatibility.txt 2018-12-12 11:22:53 -05:00
alexey.lysiuk
14094ebeb9 - fixed crash on invoking vid_setsize CCMD with one argument 2018-12-12 10:15:53 +02:00
Christoph Oelckers
fb6ee5046c - add the hardware texture container to FTexture.
Currently it does not use the translated entries yet.

# Conflicts:
#	src/hwrenderer/textures/hw_material.cpp
2018-12-12 02:55:11 +01:00
Christoph Oelckers
e6b4c63b99 - More adjustments 2018-12-12 02:52:27 +01:00
Christoph Oelckers
245a8243b0 - separated the savepic texture handler from the regular PNG texture
This was leaking memory with being handled like a regular image texture and also would prevent further changes to the in-game texture handling because the savegame picture was imposing some limitations on FPNGTexture's implementation
2018-12-12 02:03:54 +01:00
Christoph Oelckers
2cf6d213e2 - fixed compile bugs 2018-12-12 01:27:04 +01:00