Commit graph

25 commits

Author SHA1 Message Date
Major Cooke
7c4c0163a3 Added A_OverlayPivotAlign and A_OverlayVertexOffset.
A_OverlayPivotAlign(int layer, int halign, int valign)
- Aligns the pivot point origin to a corner of the PSprite before applying offsets.
- - halign: Horizontal. Applicable constants are PSPA_<LEFT/CENTER/RIGHT>.
- - valign: Vertical. Applicable constants are PSPA_<TOP/CENTER/BOTTOM>.
- - Default is top left.

A_OverlayVertexOffset(int layer, int index, double x, double y, int flags)
- Allows offsetting the corners of the psprite, granting modders the ability to skew weapon sprites as they see fit.
- - index: The index of the vertice. Valid ranges are between [0,3].
- - x/y: Offsets of vertices.
- - flags: Takes WOF_ flags.

Other changes:
- Removed pivot point interpolation since it's pointless.
- Removed PSPF_PIVOTSCREEN due to complications with it having relativity. This will be revisited either later or in another submission.
- Added ResetPSprite() to be called with BringUpWeapon(), A_Lower(), and morph weapon raising to reset all the new properties to 0.

Nearly ready now. Just some final testing needed.
2020-10-25 15:42:11 +01:00
Christoph Oelckers
486e07300c - fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
Since they were just scheduled for delayed deletion any map related action they can trigger is unwanted.
2020-06-16 01:11:08 +02:00
Christoph Oelckers
6444a7535c - fixed use of Powerup.Strength in PowerInvisibility.
An integer division made the feature useless.
2020-05-25 16:43:01 +02:00
Major Cooke
079e7ee4e9 Enforce the reflective flag as well. 2020-05-10 10:48:32 +02:00
Major Cooke
b70bc2b152 Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring. 2020-05-10 10:48:32 +02:00
nashmuhandes
7a141f3aa3 Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
Christoph Oelckers
a638cfbd6e - fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 00:56:29 +01:00
Major Cooke
55284d46bf Added A_StopAllSounds. 2020-02-29 19:19:51 +01:00
Chronos Ouroboros
bb42d58427 Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043.
2020-02-10 15:38:12 -03:00
Major Cooke
e781cb4043 Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items. 2020-02-09 19:07:52 +01:00
Major Cooke
39a9a48ad6 Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
alexey.lysiuk
081cf814b0 - fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 11:57:01 +02:00
Christoph Oelckers
4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers
b7e1a35e6f - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-04 14:25:55 +01:00
Christoph Oelckers
d08bb93b84 - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
alexey.lysiuk
89ecd7a964 - fixed: pickup flash didn't fade out if player was killed by pickup
https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 18:13:01 +03:00
Blue Shadow
5abffabb56 - moved GetSaveAmount() from the base armor class 2019-08-03 11:14:03 +03:00
Blue Shadow
479a992a3e - fixed buggy ArmorFactor behavior when set to a value other than 1.0 2019-08-02 15:10:06 +03:00
Christoph Oelckers
03828bb759 - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
Christoph Oelckers
3bb42aaff7 - removed the MaxAmount fudging from MaxHealth. 2019-04-26 09:58:58 +02:00
Christoph Oelckers
c0d333ee56 - adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR. 2019-03-11 22:44:28 +01:00
Sterling Parker
cabe0c583e Add LookScale property
As requested by @coelckers.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Major Cooke
6327734659 Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-03-04 13:15:27 +01:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00