Christoph Oelckers
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06900ff8be
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- reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
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2016-12-31 10:27:12 -05:00 |
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Christoph Oelckers
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f3762934e3
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- fixed: A_AlertMonsters lost one 'self.' during conversion.
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2016-12-12 12:50:17 +01:00 |
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Christoph Oelckers
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aa758159c9
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
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Christoph Oelckers
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5beebb83b7
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- scriptified Strife's assault gun and missile launcher.
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2016-11-29 13:28:43 +01:00 |
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Christoph Oelckers
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be5ba70ed2
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- scriptified Strife's dagger and crossbow.
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2016-11-29 13:00:07 +01:00 |
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Christoph Oelckers
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55b549c0c6
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- converted the rest of a_strifestuff.cpp.
- changed some very old A_Explode calls which passed all values as integer literals.
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2016-11-29 00:16:30 +01:00 |
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Christoph Oelckers
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edd8e51a69
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- scriptified most of a_strifestuff.cpp.
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2016-11-28 23:30:14 +01:00 |
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