Commit Graph

6323 Commits

Author SHA1 Message Date
Christoph Oelckers 01aaef1528 - fixed: The P_DamageMobj call for damaging sectors should be skipped completely if godmode is on, so that instant damage sectors don't kill an invulnerable player. 2016-01-22 12:16:17 +01:00
Edward Richardson 2034f4e49f Fixed cmf_aimdirection doubling up the spawn Z 2016-01-22 23:06:09 +13:00
coelckers da57f1e632 Merge pull request #500 from Edward850/MF5_NOINTERACTION-velz-fix
Fixed Z-Velocity movement for MF5_NOINTERACTION
2016-01-22 10:41:26 +01:00
Edward Richardson 2dff9a743c Fixed Z-Velocity movement for MF5_NOINTERACTION 2016-01-22 22:26:21 +13:00
coelckers 6f366f72a4 Merge pull request #498 from MajorCooke/ParticleParam
A_SpawnParticle Reogrenized
2016-01-22 09:36:19 +01:00
MajorCooke 823edc4a69 - Cleaned up leftovers. 2016-01-21 21:23:43 -06:00
MajorCooke b51bbf66b0 - Fixed pointer setting not working due to requiring more than the SET* flags.
- Changed search algorithm to be square and utilize fixed_t instead.
2016-01-21 21:15:50 -06:00
MajorCooke 793fc90716 Once more homogenized!
- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke 28502b9a80 - Reorganized A_SpawnParticle parameters.
- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers 841c7b275e Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers 3b4ed8d7cd - made A_SpawnParticle's fadestep parameter a fixed point value as well. 2016-01-22 00:54:09 +01:00
MajorCooke 13dc6be5a1 - Added flags for A_SpawnParticle and angle parameter.
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers 4ef44f408f Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-21 20:14:19 +01:00
Christoph Oelckers 39014b1732 - make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value. 2016-01-21 20:13:55 +01:00
Randy Heit 1ac0d0690c Re-remove testglobalvar from constants.txt so scripting branch runs again 2016-01-21 12:46:12 -06:00
Randy Heit 9744b9e0d9 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/dobject.h
	src/dobjgc.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
Randy Heit d190da9e2e Silence pointer truncation warnings in Ppmd7.c 2016-01-21 12:03:52 -06:00
MajorCooke 9638cbb844 Updated A_CheckProximity Expansion Pruned Edition. 2016-01-21 11:39:13 -06:00
Christoph Oelckers 995721836b Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
Conflicts:
	src/actor.h
2016-01-21 17:04:52 +01:00
coelckers eeb2a979e1 Merge pull request #494 from alexey-lysiuk/intersect_fix
Fixed actors intersection check
2016-01-21 15:26:00 +01:00
alexey.lysiuk f10dd68ca6 Fixed actors intersection check 2016-01-21 16:21:09 +02:00
coelckers 65662a9cfa Merge pull request #493 from alexey-lysiuk/dialog_fixes
Fixes for Strife dialog
2016-01-21 14:57:21 +01:00
Christoph Oelckers 68fcbc0c92 - fixed: loading sector damage information from an old savegame could retrieve invalid data due to an uninitialized variable. 2016-01-21 14:54:14 +01:00
alexey.lysiuk 598bccbe93 Added warning when next dialog page is incorrect 2016-01-21 15:53:58 +02:00
alexey.lysiuk 673ac1295c Fixed broken 'closedialog' property in Strife dialogs
See http://forum.zdoom.org/viewtopic.php?t=50524
2016-01-21 15:53:35 +02:00
Christoph Oelckers 5421213711 - typo in interpolation stuff. 2016-01-21 12:37:26 +01:00
Christoph Oelckers cf2ee1eb3f - fixed: Interpolations were deleted too early.
They were immediately deleted when the associated thinker was destroyed. But this was too early because it missed the final tic of movement, resulting in a visible jump when a moving platform with a player on it came to a halt.
Changed it so that DelRef no longer destroys the interpolation itself. Instead the ::Interpolate method will check if the reference count is 0, and if so and there was no more movement, will then destroy the interpolation.
This ensures that it keeps running until it has interpolated all remaining bits of movement induced by the thinker.

Now moving up a lift is 100% smooth, even with movement interpolation on.
2016-01-21 11:58:44 +01:00
Christoph Oelckers d347415aee - fixed some garbage collection issues with interpolations:
* FInterpolator depended on external references to prevent its content from getting GC'd.
* none of the pointers in the interpolation objects were declared to the GC.

The result of these issues was that changing anything about the life cycle of interpolation objects caused corrupted memory crashes when a level was changed.
2016-01-21 11:36:37 +01:00
Christoph Oelckers e4982b1ced Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-21 10:24:03 +01:00
Christoph Oelckers 03d7418f51 - fixed: Since sector movement is done after P_PlayerThink is called, any player position change induced by this is not factored into player_t::viewz and needs to be added explicitly.
This fixes the infamous 'view squats down a bit when riding up an elevator' effect. It is also there in the other cases but far less pronounced.
2016-01-21 10:23:20 +01:00
coelckers 8b4194a3e0 Merge pull request #491 from MajorCooke/TF_SensitiveZ2
A_Teleport TF_SensitiveZ
2016-01-21 09:10:33 +01:00
MajorCooke 09733d8083 - Don't set both self and pointer's z to spotz when teleporting. 2016-01-20 18:50:30 -06:00
Randy Heit 710fa55288 Port recent SMF changes to XMI and HMI:
- Handle SysEx messages instead of ignoring them.
- Don't lose time for unhandled events with delays.
2016-01-20 18:37:05 -06:00
Randy Heit 7f6b421e87 Make sure all unhandled delayed MIDI events generate NOPs
- Looking over the code again, I see that discarded SysEx messages can
  cause the same issue as unhandled meta events, so generalize the
  returning of a NOP for everything.
2016-01-20 18:27:04 -06:00
MajorCooke 93aff2413f Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position. 2016-01-20 18:18:00 -06:00
MajorCooke 116e157447 Nevermind this. 2016-01-20 15:52:56 -06:00
MajorCooke d20a7516c9 Updated A_FaceVelocity to remove conflicts. 2016-01-20 15:51:11 -06:00
Edward Richardson e5c67cee83 Merge branch conflicts fix
- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Randy Heit 1a356dfa51 Fixed: MIDI meta events were completely discarded, including their delays
(unless the event was for setting the tempo) This left the following
events in the track to happen at the wrong time.
2016-01-20 14:53:56 -06:00
Christoph Oelckers 98a9d7210a - fixed the definitions for script access to AActor::x, y, z.
(Note: These should be made read only when real scripting becomes available!)
2016-01-20 15:19:35 +01:00
Christoph Oelckers c78344c19d Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/p_user.cpp
	src/thingdef/thingdef_expression.cpp
2016-01-20 15:16:06 +01:00
Christoph Oelckers 68c0f929dc - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
Christoph Oelckers 13e25faea7 - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
Christoph Oelckers 4d8070927d - p_maputl.cpp done. 2016-01-20 14:04:47 +01:00
Christoph Oelckers 25107ed421 - since I had to shuffle around the first variables in AActor, let's better commit that change. 2016-01-20 13:49:52 +01:00
Christoph Oelckers 35271187a5 - took care of the rest of p_map.cpp. 2016-01-20 13:48:05 +01:00
Christoph Oelckers 4b9647e539 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_hexenspecialdecs.cpp
	src/g_strife/a_thingstoblowup.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-20 11:45:57 +01:00
Christoph Oelckers 83cbf6cae5 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/g_hexen/a_wraith.cpp
2016-01-20 11:41:27 +01:00
Christoph Oelckers 500bc2b852 - fixed two refactoring errors:
* A_BridgeOrbit had its radius as an int, not a fixed_t.
* PIT_CheckThing used the wrong coordinate for checking actor distance.
2016-01-20 11:39:41 +01:00
Christoph Oelckers e9b23cf833 - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00