Christoph Oelckers
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09f4071436
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Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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2014-05-11 13:27:51 +02:00 |
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Christoph Oelckers
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69af73d9b9
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- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
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2014-04-06 14:35:44 +02:00 |
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Christoph Oelckers
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d46315c44b
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- some finetuning of subtractive effect.
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2013-12-05 15:39:46 +01:00 |
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Christoph Oelckers
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95163e378e
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- added a fog layer when drawing sprites with render style reverse subtract.
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2013-12-05 15:06:10 +01:00 |
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Christoph Oelckers
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12985cf635
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- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
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2013-11-30 12:35:38 +01:00 |
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Christoph Oelckers
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2885056f46
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Christoph Oelckers
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62fd6c8e74
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- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
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2013-08-09 23:12:21 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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