Christoph Oelckers
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69af73d9b9
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- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
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2014-04-06 14:35:44 +02:00 |
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Christoph Oelckers
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5f08111a34
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- fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette.
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2013-09-28 23:33:55 +02:00 |
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Christoph Oelckers
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2885056f46
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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