Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
af1de8ddc9 - removed volume testing output.
- final tweak to volume adjustment: Do this upon extraction for better results.

If this is done via the synth's parameters it will affect channel balance.
The given factor of 5 is necessary to roughly match the output of FluidSynth.
2018-02-21 20:12:37 +01:00
Christoph Oelckers
59352af486 - Volume tweaking. 2018-02-21 19:05:14 +01:00
Christoph Oelckers
e6bae25423 - Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
2018-02-21 17:35:44 +01:00
Christoph Oelckers
445e9451cb - Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
2018-02-21 02:02:29 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
57967a1033 - safety commit. 2018-02-20 23:36:59 +01:00
Christoph Oelckers
cbcfea99cb - use the intended interface to pass some data to the player. 2018-02-20 21:52:45 +01:00
Christoph Oelckers
a8283ffdd6 - something can be heard.
This doesn't pipe the audio through OpenAL yet but the fundamentals for further progress are done.
2018-02-20 20:50:01 +01:00
Christoph Oelckers
5ce3b00b90 - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Renamed from src/sound/timidity++/playmidi.cpp (Browse further)