Commit Graph

10521 Commits

Author SHA1 Message Date
Edoardo Prezioso c25774e311 - Fixed the Super Shotgun refire mismatch. 2016-11-25 00:42:09 +01:00
Christoph Oelckers 66d28a24b8 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Magnus Norddahl 558a4bcdca Partial sky portal support 2016-11-24 23:08:36 +01:00
Christoph Oelckers 9ae272d753 - scriptified Heretic's blaster.
- scriptified all Effect functions of Fastprojectile's children
- implemented access to class meta data.
- added a VM instruction to retrieve the class metadata, to eliminate the overhead of the function call that would otherwise be needed.
- made GetClass() a builtin so that it can use the new instruction

Important note about this commit: Scriptifying CFlameMissile::Effect revealed a problem with the virtual function interface: In order to work, this needs to be explicitly enabled for each single native class that may be used as a base for a scripted class. Needless to say, this will end up way too much work, as there are over 100 native classes, excluding those which will be scriptified. But in order to fix the problem this partially broken state needs to be committed first.
2016-11-24 20:02:44 +01:00
Christoph Oelckers 3f5bf88d69 - scriptified Heretic's mace.
- fixed: FxAssignSelf did not the correct number of registers for vector operations.
- fixed a few asserts in vector2 instructions.
- turned the virtual AActor::HitFloor method into a flag MF7_SMASHABLE. The only use of this function was to kill Hexen's pottery when they hit the floor, and this looks like something that can be exposed to modders less clumsily.
2016-11-24 13:45:43 +01:00
Edoardo Prezioso 3a059cbfd6 - Backported A_FireRailgun 'puffType' param from Zandronum.
Zandronum added this so that it could restore the original Skulltag piercing armor capability with a specific puff, like it's done with the other zdoom railgun action functions.
2016-11-24 11:31:40 +01:00
Christoph Oelckers 677d7579d4 - scriptified Heretic's crossbow and gauntlets. 2016-11-24 11:29:51 +01:00
Christoph Oelckers 2ece9b6172 - scriptified Heretic's staff and wand. 2016-11-24 10:39:16 +01:00
Christoph Oelckers 49605bc109 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-24 09:59:48 +01:00
Magnus Norddahl 4eb32a50e3 Add vid_vsync support to Linux target 2016-11-24 09:59:40 +01:00
Christoph Oelckers aa4b3bb230 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 09:58:29 +01:00
Edoardo Prezioso ae382f4005 - Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too. 2016-11-24 09:26:39 +01:00
Edoardo Prezioso 68dc3c4f2d - Preventive fix for future include conflicts.
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl cff72fb072 Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes 2016-11-24 08:23:50 +01:00
Magnus Norddahl 7b4df20c51 Merge branch 'linux_vsync' into qzdoom 2016-11-24 07:41:58 +01:00
Magnus Norddahl 33958ca5b2 Add vid_vsync support to Linux target 2016-11-24 07:37:15 +01:00
Rachael Alexanderson 2de7f67b7f Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 01:31:18 -05:00
Braden Obrzut dc11b63157 - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
Magnus Norddahl 47aaf781c6 Split RenderPolyScene into two to allow rendering from multiple viewpoints 2016-11-24 05:51:37 +01:00
Magnus Norddahl 2316658dfc Fix kdizd blinking issue because the vertex buffer was too small 2016-11-24 02:11:35 +01:00
Christoph Oelckers 3e890d182b - scriptified D'Sparil.
- added retrieval of defaults from an actor pointer.
2016-11-24 01:23:35 +01:00
Magnus Norddahl 0361e912cb Minor bug fix 2016-11-24 01:01:02 +01:00
Edoardo Prezioso cd919e72e1 - Don't null-check the ZCC_TreeNode 'this' pointer.
Compilers are allowed to simplify the 'this == nullptr' code block because it makes no sense in 'well-defined C++ code'.
2016-11-23 23:30:54 +01:00
Magnus Norddahl 80a5f81f9a Fix typo affecting walls on sloped floors 2016-11-23 23:29:53 +01:00
Christoph Oelckers 8a7671ad8b - exported all member fields from the morph items.
- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity.
- renamed save key for above variable.
2016-11-23 23:28:03 +01:00
Magnus Norddahl 8bd92a2c48 Fix interpolation bug in the affine texturing block 2016-11-23 22:55:24 +01:00
Christoph Oelckers 7527141ad4 - fixed: The morph actors stored their required classes as names, not as class pointers.
This prevented any kind of error check on them.
Unfortunately, due to backwards compatibility needs, on DECORATE the missing class may not be fatal so a workaround had to be added to clear those bogus pointers later if they are discovered to be broken.
For ZScript, though, this will result in a compile error, which was the intention behind this change.
2016-11-23 22:34:17 +01:00
Christoph Oelckers 5e67cf79d3 - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
Magnus Norddahl 91d180bec6 Fix render to texture 2016-11-23 21:10:19 +01:00
Christoph Oelckers 1a20a5b999 - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
Christoph Oelckers f8c6adb7eb - completely redid how A_PainShootSkull checks the legality of the LS spawn.
It turned out that the Boom method does not work well with portals and fixing it while keeping it doesn't look feasible - the entire approach was bad from the start.
Instead, let's use the same approach as P_XYMovement: Spawn the Lost Soul at the center of the PE, and then use multiple P_TryMoves to get it to its intended location.
This will check all blocking lines, just like Boom did, but it will also properly handle z-positioning and portal transitions.
2016-11-23 18:54:16 +01:00
Christoph Oelckers 7325e3f0f8 - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
Rachael Alexanderson 2e7c512891 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 11:09:46 -05:00
Christoph Oelckers d1f5d916c2 Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
Christoph Oelckers 9bd19c2d2e - ensure that the MAPINFO parser never mixes HexenHack parsing with the new format. 2016-11-23 14:38:45 +01:00
alexey.lysiuk e138a3ffbc Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Christoph Oelckers 5b059971f0 - fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF. 2016-11-23 14:32:18 +01:00
Christoph Oelckers 6ae266c76e - fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
2016-11-23 14:27:08 +01:00
Edoardo Prezioso 0489b6e7c5 - Fixed missing newlines to the conversation error message. 2016-11-23 10:19:52 +01:00
Christoph Oelckers 649c96261a - clarified error messages for bogus conversation scripts. 2016-11-23 10:13:50 +01:00
Rachael Alexanderson 78db0a0d06 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 01:43:12 -05:00
Braden Obrzut 789315bb4a - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers 0c95568d98 - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
Magnus Norddahl ff738de279 Bgra support 2016-11-23 01:01:28 +01:00
Magnus Norddahl f313bfd2cc Merge branch 'gl_swframebuffer' into qzdoom 2016-11-23 00:56:39 +01:00
Magnus Norddahl 7beac65471 Add Linux support for GLSWFrameBuffer 2016-11-23 00:55:07 +01:00
Christoph Oelckers 46757ff8bf - exported the native fields of FState and FLevelLocals as well. 2016-11-23 00:35:06 +01:00
Christoph Oelckers 099b9970ef - added proper definitions for all exported native fields.
- synthesize native fields for all declared flags, not just for AActor.
2016-11-22 23:43:32 +01:00
Edoardo Prezioso e1c4e4939a - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
Edoardo Prezioso e2167c661c - Fixed GCC/Clang compile errors. 2016-11-22 21:16:13 +01:00