Christoph Oelckers
|
b8bcbe819b
|
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
|
2014-07-15 20:49:21 +02:00 |
|
Christoph Oelckers
|
c47c7421a3
|
- route all glColor calls through render state.
- add sector links to dynamic lights.
|
2014-05-11 22:57:42 +02:00 |
|
Christoph Oelckers
|
52056a05bd
|
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
|
2014-05-11 16:49:17 +02:00 |
|
Christoph Oelckers
|
228c6f976f
|
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
|
2013-11-30 12:53:34 +01:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|