Boondorl
49cac88c12
Improvements to Network Commands/Buffers
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Fixed a memory leak in DNetworkBuffer. Added native function support to FNetworkCommand and DNetworkBuffer. Exposed EndOfStream() for FNetworkCommand.
2024-02-26 06:23:25 -05:00
Boondorl
df9b2cd9bf
Added 64-bit networking support
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Mainly for use with doubles as ZScript can now take advantage of it. Enforced sizing on ints passed to and read from net functions.
2024-01-05 23:33:15 +01:00
Boondorl
a8e350aed8
Renamed Networking Functions
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New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Boondorl
4b3cfc6ab7
Converted NetworkBuffer to Object
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Fixed a memory leak with _buffer in DNetworkBuffer. Added more wrapper functions to ZScript for basic scenarios.
2024-01-05 16:42:13 +01:00
Boondorl
b8b322f4ce
Added wrapper functions for adding and reading arrays
2024-01-05 16:42:13 +01:00
Boondorl
202d0d747f
Added NetworkBuffer
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Allows for a command to be built before sending it off. Added wrapper functions for certain data types. Changed command from a number to a Name.
2024-01-05 16:42:13 +01:00
Boondorl
9565c94cd2
Added SendNetworkCommand
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Allows for a custom message to be sent over the network without the need for SendNetworkEvent. This includes all the possible valid types of byte, word, long, float, and string.
2024-01-05 16:42:13 +01:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
Boondorl
7517b64aee
Updated to Interface Event
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Changed SendConsoleEvent to SendInterfaceEvent to make functionality clearer. Added InterfaceProcess virtual to EventHandlers. Added CCMD for sending interface events.
2022-11-13 21:04:38 +01:00
Boondorl
b4a8b1278f
SendConsoleEvent function for EventHandlers
2022-11-13 21:04:38 +01:00
Marisa Kirisame
457f7c31c3
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
Christoph Oelckers
be5d25a7b1
- moved all shareable script sources to their own folder in gzdoom.pk3.
2020-10-31 12:24:13 +01:00
nashmuhandes
6e692e5571
Allow retrieval of the custom Crush state in WorldThingGround
2020-10-25 20:10:52 +01:00
nashmuhandes
7285c5aca8
Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed.
2020-10-25 20:10:52 +01:00
Sterling Parker
d2a9de0012
Add PlayerSpawned() event ( #1118 )
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* Add PlayerSpawned() event
* add playerspawned to DStaticEventHandler
* Define PlyerSpawned() correctly
2020-08-25 11:54:20 -04:00
Major Cooke
b66b4ae0ec
'Fixed' spacing.
2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e
Added RenderUnderlay.
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- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00