Major Cooke
2a9e28d949
Added PS_REPLACE flag for A_SpawnParticle(Ex).
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- When used, new particles that spawn when the limit is reached will replace the oldest particle.
2022-11-12 09:13:37 +01:00
Ricardo Luís Vaz Silva
7d81417829
Particle Rolling
2022-11-01 22:30:16 +01:00
Ricardo Luís Vaz Silva
b6202ffc4c
Add Textured Particles
2022-11-01 21:25:31 +01:00
Christoph Oelckers
f0fbdba593
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
Christoph Oelckers
597856c1d4
- use an enum for the FX_* flags.
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These were still #defines.
2022-01-07 00:40:40 +01:00
Major Cooke
a56177f178
Begin TICRATE conversion.
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- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
2020-04-12 22:43:33 +02:00
Christoph Oelckers
ae57bc71d4
- fixed attached dynamic light setup.
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This was only run on a state change and missed every external light change.
Any place which wants to flag a light change now only will set a flag and at the end of the thinker loop all flagged actors will be processed.
For performance reasons this was merged with the P_RunEffects iterator loop.
2019-08-18 13:48:52 +02:00
Christoph Oelckers
2a16fb9d28
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00