Christoph Oelckers
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9ff7e5a4ef
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- force render buffers to be active.
For modern hardware the fallback path really makes no sense and this allows to simplify some things quite a bit.
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2018-06-16 09:37:01 +02:00 |
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Christoph Oelckers
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64b108ff44
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- hw_sprites extracted
- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
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2018-04-29 00:09:44 +02:00 |
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Christoph Oelckers
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ceeb479261
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- moved the CVAR definitions from gl/ to hwrenderer/.
- disabled gl_texture_format because in its existing form it is mostly a useless feature.
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2018-04-25 20:33:55 +02:00 |
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