Christoph Oelckers
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62fd6c8e74
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- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
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2013-08-09 23:12:21 +02:00 |
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Christoph Oelckers
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4e4eb7189a
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- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
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2013-07-22 17:30:08 +02:00 |
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Christoph Oelckers
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a73d1b792c
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- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
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2013-06-23 10:17:58 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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