Commit graph

10772 commits

Author SHA1 Message Date
Christoph Oelckers
9f8a5dae21 - scriptified A_BruisAttack.
- removed 'self' as a dedicated token. Internally this gets handled as a normal but implicitly named variable so the token just gets in the way of proper processing.
- removed P_ prefix from SpawnMissile export.
- fixed a crash with misnamed function exports.
2016-10-23 17:15:24 +02:00
Christoph Oelckers
da56e5908d - added an optimization to FxBoolCast that it doesn't force the source value to a 0/1 integer if not explicitly needed. When doing comparisons we do not care about actual values, we only want to know if it is 0 or not.
- added the above for the 'if' condition. It works for integers, floats and pointers and will save 3 instructions if the condition is a non-boolean that can be implicitly casted to bool.
2016-10-23 15:30:58 +02:00
Christoph Oelckers
5b952b116a - named class functions are working. Yay!!
- converted A_BspiAttack and A_BabyMetal to script functions to test the implementation.
2016-10-23 14:26:33 +02:00
Rachael Alexanderson
4934fc5070 - Removed duplicate definition from ZDoom merge 2016-10-23 08:19:29 -04:00
Rachael Alexanderson
7d174e6b3e Merge ../zdoom 2016-10-23 08:17:28 -04:00
Rachael Alexanderson
1e9d3b1917 - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-23 08:14:54 -04:00
Christoph Oelckers
46c7f1151f - restored zscript.txt. 2016-10-23 12:58:03 +02:00
Christoph Oelckers
a2116fc7bf - created an export for P_SpawnMissile so that I can do some tests with functions.
- allow class extensions.

These are separate blocks in different files that get concatenated to one class body for processing. The reason is to allow spreading the many functions in Actor over multiple files, so that they remain manageable. For example, all the Doom action functions should be in their respective files, but their symbols need to be in Actor. To extend a class, both files need to be in the same translation unit, so it won't allow user-side extension of internal classes.
2016-10-23 12:57:21 +02:00
Rachael Alexanderson
a39807eb9a - Implemented sv_singleplayerrespawn 2016-10-23 06:10:24 -04:00
Rachael Alexanderson
edf2556ea3 - Implemented sv_singleplayerrespawn 2016-10-23 06:06:59 -04:00
Christoph Oelckers
f9cd2c9af7 - added switch/case processing. Right now it is just a sequence of test/jmp instructions. It may make sense to add a special opcode that can perform the comparisons natively but that's an option for later.
- added a TESTN instruction. This is like TEST but negates the operand. This was added to avoid flooding the constant table with too many case labels. With TEST and TESTN combined, all numbers between -65535 and 65535 can be kept entirely inside the instruction. Numbers outside this range still use a BEQ instruction.
2016-10-23 12:00:25 +02:00
Christoph Oelckers
6587828e32 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-23 08:34:46 +02:00
Marisa Heit
5ba5da0dcc Fixed: Loading a savegame momentarily left players with undefined pitch limits
- This was only visible when using a screen wipe because the initial frame wiped
  to would clamp the pitch to whatever undefined pitch range the player
  had before the proper range was received.
2016-10-22 21:02:10 -05:00
Marisa Heit
31f01d076e Fixed: Decals calculated "lighting" wrong
- Instead of calculating lighting based from the left edge of the wall
  segment the decal was on, it was calculated from the left edge of the
  wall instead.
2016-10-22 20:27:02 -05:00
Christoph Oelckers
ccabb6f9bd - Gave FxExpression a type identifier field so that certain combinations that are easy to optimize can be detected. 2016-10-23 01:14:49 +02:00
Magnus Norddahl
d804f94a5e Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:36:29 +02:00
Magnus Norddahl
6c1c0d2972 Improve scene selection for SSAO so that the mainview drawmode always takes precedence 2016-10-22 21:35:49 +02:00
Magnus Norddahl
1f8b2ebd9f Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:26:30 +02:00
Magnus Norddahl
a3e19bf337 Fixed gl_ssao_portals not having effect 2016-10-22 21:25:29 +02:00
Christoph Oelckers
32d33618ea - better fix for the class type problem: We already know the wanted type so let's use that instead of trying to determine it from the actual name. 2016-10-22 19:51:24 +02:00
Christoph Oelckers
c2b37aeeea - fixed a conversion warning with the pointer-type AActor fields.
- added master and tracer to the list of exported variables.
- fixed: 'none' as class type must map to the real null pointer so that it won't get rejected by the stricter type checks.
- added handling for member function calls to zcc_compile.cpp.
- fixed: FxMemberFunctionCall may not delete the self expression if it gets passed on to the actual function call.
2016-10-22 19:43:53 +02:00
Christoph Oelckers
37914223f0 - reviewed all places where VARF_Action and NAP were used and fixed what was still wrong. 2016-10-22 18:24:47 +02:00
Christoph Oelckers
371712c53a - turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
32ac1a8ad7 - moved the special weapon functions from Inventory to StateProvider.
This will restrict them to the only classes that may use them: Weapon and CustomInventory.
Note: Should a mod surface which uses them improperly the better solution would be a warning message and NULLing the bogus code pointer instead of leaving them in Inventory.
2016-10-22 16:46:47 +02:00
Christoph Oelckers
d714670acc - allow calling non-action functions directly from a state.
Ironically this only requires a very minor change in the calling code and an added member for the VMFunction to tell that code how many parameters to pass.
This change will allow to turn the vast majority of action functions into regular members, the only ones that still need to be an action function are the few that actually use the pointers.
2016-10-22 16:35:48 +02:00
Rachael Alexanderson
02659fab95 Merge http://github.com/rheit/zdoom 2016-10-22 09:06:08 -04:00
Christoph Oelckers
d6047ae651 - added the required code genration nodes for member function calls.
This is not testable right now because finally the action function mess has come full circle. The current setup makes it impossible to call action functions from non-action functions because the needed info is local to the functions.
Long avoided, this needs to be refactored now so that the different semantics for action functions are no longer needed.
2016-10-22 12:10:19 +02:00
Christoph Oelckers
38fa26af75 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-22 10:15:52 +02:00
Christoph Oelckers
853e49a077 - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
Christoph Oelckers
43aec68559 - implemented ~== operator.
Turned out this was really simple because the functionality was already there.
2016-10-22 09:31:37 +02:00
Rachael Alexanderson
fb301d5996 Merge http://github.com/rheit/zdoom 2016-10-22 01:36:32 -04:00
Marisa Heit
09b82b8a3a Merge branch 'master' into zscript 2016-10-21 22:13:24 -05:00
Marisa Heit
5c596d3797 Change VM to increment PC after each instruction rather than before
- VC++ generated horribly stupid code for x64 when incrementing pc at the
  beginning of each instruction by storing hundreds of copies of it for
  every opcode executed. Incrementing pc at the end avoids this madness.
- It is possible I messed something up with this change. Hopefully not.
2016-10-21 22:11:23 -05:00
Christoph Oelckers
1e11042de0 - changed VM_EPSILON from 1/1024 to 1/65536 so that the ~== operator can actually be used.
1/1024 is far too coarse for ZDoom's purposes, this needs to be at least fixed point precision.
2016-10-22 02:52:28 +02:00
Rachael Alexanderson
9ee34254c8 - fixed: Crashing when using the "restart" ccmd 2016-10-21 19:26:05 -04:00
Christoph Oelckers
4b41e735f1 - added null pointer.
- fixed: FxMemberIdentifier checked for ClassPointers instead of object pointers to resolve the left hand side of the expression.
- allow comparison of pointers.
2016-10-22 00:50:04 +02:00
Rachael Alexanderson
f178043b81 Merge branch 'master' of https://github.com/raa-eruanna/QZDoom 2016-10-21 18:19:44 -04:00
Rachael Alexanderson
11a98bec7e - fixed: Compiler error in hardware.cpp (vid_forceddraw) 2016-10-21 18:18:48 -04:00
Magnus Norddahl
2ba7915d1a Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 00:14:35 +02:00
Magnus Norddahl
e891911a99 Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
Rachael Alexanderson
16fded31e1 - Show current renderer on startup. This is for diagnostic purposes when we ask people for their startup logs so we know what key settings are being used when there is a problem. 2016-10-21 17:53:21 -04:00
Magnus Norddahl
be2c50f11c Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
raa-eruanna
9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers
3b0b0baf05 Merge branch 'master' of https://github.com/rheit/zdoom into zscript
# Conflicts:
#	wadsrc/static/actors/shared/player.txt
2016-10-21 19:31:08 +02:00
Christoph Oelckers
b1289fa783 - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
nashmuhandes
21b690a3c7 Fixed: Player.ViewBob should be multiplying the bobbing height in P_CalcHeight, not the velocity of the bobbing.
This mimics the act of the user altering their movebob CVar to compensate for non-standard player movement speeds.
2016-10-21 19:24:39 +02:00
raa-eruanna
e0efdd97b3 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
Christoph Oelckers
89416835a8 - preparations for null pointer support.
- add pointer support to FxAssign.
2016-10-21 19:18:39 +02:00
Christoph Oelckers
5bed0a2b39 - implemented class member access for variables. (Struct members and functions not done yet.) 2016-10-21 17:41:39 +02:00
Christoph Oelckers
f5e4c4b109 - implemented the '<>=' operator - more as a VM coding exercise than for its usefulness, though. 2016-10-21 16:35:07 +02:00