Christoph Oelckers
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b9582cc98e
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- continued refactoring on sound code.
The game independent part of the code has been mostly isolated.
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2019-12-08 21:22:53 +01:00 |
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Major Cooke
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15eabfd055
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Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
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2019-07-24 20:15:24 +02:00 |
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Christoph Oelckers
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8b4d85f0d7
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- tested and fixed the attachable lights.
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2019-07-07 09:50:02 +02:00 |
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Christoph Oelckers
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1dcbe43d95
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- User definable dynamic lights
This hasn't been tested yet!
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2019-06-28 12:35:42 +02:00 |
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Major Cooke
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6327734659
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Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
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2019-03-04 13:15:27 +01:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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