Christoph Oelckers
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9305cd86a0
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- remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
- removed the SplitWall profiling timer because all it measures now is an almost empty function.
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2016-02-01 01:03:34 +01:00 |
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Ralgor
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ddf58b43c9
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Fix compile errors on linux.
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2014-09-14 14:28:05 -05:00 |
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Christoph Oelckers
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6a3cd6378a
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- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
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2014-08-30 14:33:06 +02:00 |
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Christoph Oelckers
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5b302ed3a6
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- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
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2014-06-14 15:16:33 +02:00 |
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Christoph Oelckers
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03d4f23a6e
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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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2014-05-15 19:27:22 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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