alexey.lysiuk
8a300b99e9
Fixed interpolation points chaining
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Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
jplebreton
c1e39ca06a
fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad)
2017-06-10 08:39:37 +02:00
alexey.lysiuk
99d89f0730
Fixed position of Targeter's markers during wearing out
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https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson
f8ba5c7b1f
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
Christoph Oelckers
6b3093d7ad
Another sound with wrong attenuation
2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6
Create alienspectres.txt
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fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson
33a58a3ada
- fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed.
2017-06-06 10:19:14 -04:00
Christoph Oelckers
a210aaea3e
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
alexey.lysiuk
a797db74da
Silenced scripting warning from main .pk3
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Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson
5eaf085d58
- fixed minor menudef mistake
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
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It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
11741846c6
- fixed: missed the teleport fog
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e1bb44a9ed
- added menu option for r_vanillatrans
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
10a9d087f1
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
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- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
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- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
c252b5d753
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Rachael Alexanderson
cdc0bf1cd5
- condense all of unloved/2.pk3's compatibility entries together since they are all the same
2017-06-02 16:58:22 -04:00
Rachael Alexanderson
9e2d44e9c8
- Added a number of missing textures for all 4 episodes of Ultimate Doom
2017-05-31 21:29:25 +02:00
Rachael Alexanderson
f753a8bfbc
- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
2017-05-31 11:28:27 -04:00
Rachael Alexanderson
907d1e0056
- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
2017-05-31 08:46:29 -04:00
alexey.lysiuk
f759e1155a
Damage factor on armor is no longer ignored
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https://forum.zdoom.org/viewtopic.php?t=56632
2017-05-28 17:41:44 +03:00
Rachael Alexanderson
9435a09f1e
- Added vid_glswfb to menu on Mac.
2017-05-27 08:01:56 -04:00
Rachael Alexanderson
d0c1dc9b02
- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
2017-05-27 06:53:36 -04:00
Rachael Alexanderson
a7cc6fb1ba
- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
2017-05-27 05:12:59 -04:00
Rachael Alexanderson
9ebf1ec9a2
- Update menu to match new vid_glswfb config
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- Added vid_glswfb to menu on Linux
2017-05-27 04:58:48 -04:00
Christoph Oelckers
42e62d9005
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
Christoph Oelckers
4388d97db6
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
svdijk
8ece6dff6a
Menu: Never treat keys with no "Char" as hotkeys.
2017-05-18 21:29:08 +02:00
svdijk
4b8f4212ef
Menu: Hotkeys should only select selectable items.
2017-05-18 21:29:08 +02:00
Major Cooke
bb1e927c46
Give the parameter a better name to associate by.
2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927
- Added a Z offsetting parameter to the ZScript LineAttack function.
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- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
svdijk
ebf3a37394
Menu: Fix mouse handling for the autoaim slider.
2017-05-16 23:06:57 +02:00
Rachael Alexanderson
625fc73f28
- Missed a few CF_POWERBUDDHA references.
2017-05-16 04:13:25 -04:00
Major Cooke
795f8f0578
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
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- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Major Cooke
49e4c8968f
- Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check.
2017-05-14 17:21:48 +02:00
Christoph Oelckers
fcafed4e27
- reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic.
2017-05-13 09:44:33 +02:00
Gaerzi
5736345e54
Load voices.wad in SVE
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Also put SVE along with the other Strife IWADs so they'll be listed together.
2017-05-11 19:08:34 +02:00
Rachael Alexanderson
029788976d
- fully fix Strife1.wad's MAP10 shooting range.
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- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
9c97ab0b1e
- fix tabs in compatibility.txt in the entry for doom2 map21
2017-05-11 18:56:02 +02:00
Christoph Oelckers
71b6d0113e
- added a compatibility fix for some broken sectors in Doom2's MAP21.
2017-05-11 11:20:28 +02:00
Christoph Oelckers
b02ebd98ab
- add a missing texture to Doom2's MAP27.
2017-05-11 10:03:07 +02:00
alexey.lysiuk
60fe34349e
Fixed applying of speed factor to player
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Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Christoph Oelckers
2edae42822
- fixed display of WIPAR lump on Doom intermission screen.
2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280
Par time on stat screen doesn't need tics-to-seconds adjustment
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Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00