Christoph Oelckers
|
89d607c9a6
|
- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
|
2019-01-31 19:58:17 +01:00 |
|
Christoph Oelckers
|
d066a1f10f
|
- renamed some variables because they were getting into the way of analyzing usage of the global variable of the same name.
|
2018-12-28 18:11:33 +01:00 |
|
Magnus Norddahl
|
2128b99117
|
- fix ssao not working when multisample was off
|
2018-07-03 23:21:54 +02:00 |
|
Magnus Norddahl
|
128c8d8318
|
- improve the bloom blur quality slightly
|
2018-07-03 23:12:47 +02:00 |
|
Magnus Norddahl
|
fcee021753
|
Fix frame buffer binding bug that caused PP textures to end up with bad data
|
2018-07-03 21:44:49 +02:00 |
|
Magnus Norddahl
|
8eb825e25a
|
- fix some postprocess bugs
|
2018-06-30 16:44:09 +02:00 |
|
Magnus Norddahl
|
35c13763db
|
- convert the SSAO pass to use hw_postprocess
|
2018-06-30 15:24:13 +02:00 |
|
Magnus Norddahl
|
ecb5d69ae3
|
- Simplify FGLRenderer::PostProcessScene
|
2018-06-29 21:55:46 +02:00 |
|
Magnus Norddahl
|
b2fad453fa
|
- change tonemaps to steps
|
2018-06-23 19:25:49 +02:00 |
|
Magnus Norddahl
|
ebf0cef283
|
- convert colormap shader to postprocess steps
|
2018-06-22 00:51:58 +02:00 |
|
Magnus Norddahl
|
83f50f5808
|
- port bloom, blur and camera exposure to postprocess steps and remove the old implementation
|
2018-06-22 00:29:50 +02:00 |
|
Magnus Norddahl
|
151ed22967
|
- write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect)
- remove old fxaa and lens shader classes
- render the fxaa and lens effects
|
2018-06-20 19:56:30 +02:00 |
|
Magnus Norddahl
|
e3997d5f11
|
- convert FXAA and Lens Distort
|
2018-06-20 01:12:59 +02:00 |
|
Magnus Norddahl
|
684a97f300
|
- add some helper functions
|
2018-06-20 00:40:11 +02:00 |
|
Magnus Norddahl
|
da5ecf1e5b
|
- create bloom pass in declarative postprocess form
|
2018-06-19 22:16:50 +02:00 |
|