Magnus Norddahl
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8a500a25f5
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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Magnus Norddahl
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3207d8aef7
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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Magnus Norddahl
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e045fb57c9
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- Declare new textures for specular and pbr modes
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2018-01-23 20:51:48 +01:00 |
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Christoph Oelckers
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020b02e073
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
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Christoph Oelckers
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5193f6cfef
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
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Christoph Oelckers
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4d005bdfa0
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shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
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2014-05-12 14:45:41 +02:00 |
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Christoph Oelckers
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e00847f64b
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- GZDoom solution file
- missing GL resources for gzdoom.pk3.
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2013-06-23 11:13:01 +02:00 |
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