Ricardo Luís Vaz Silva
83b4494c29
limit light alpha mult to renderflag
2025-04-29 15:37:28 -03:00
nashmuhandes
a4e527979d
Allow setting a dynamic light's alpha to influence its brightness. This brings it in parity with VKDoom
2024-12-26 04:10:44 -05:00
Christoph Oelckers
f662c629e3
- ensure that shadowmap indices only get set when shadowmaps are enabled.
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Having valid indices set when shadowmaps are off would cause the shader to run the full checks for all lights.
2021-08-11 10:06:22 +02:00
Christoph Oelckers
0cffeef2c6
- added map option to disable shadowmaps.
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Prompted by 'Hurt' which has > 4000 lights and runs into both performance issues and unpredictable light selection for the limited amount of shadowmap slots.
2021-07-13 11:54:25 +02:00
Christoph Oelckers
efbd80c325
- fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
2020-06-12 15:16:50 +02:00
Christoph Oelckers
5d10d6c448
- directory structure cleanup.
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The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00