Magnus Norddahl
5d6ceb868e
Move viewport stuff to its own function
2016-11-18 14:40:53 +01:00
Magnus Norddahl
dbb6c7ca27
Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
2016-11-18 01:58:39 +01:00
Rachael Alexanderson
bac3ae3bf8
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-17 17:37:11 -05:00
Christoph Oelckers
b3b5cb2fa4
- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
2016-11-17 23:13:17 +01:00
Rachael Alexanderson
aa08285676
- Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct.
2016-11-17 16:44:55 -05:00
Magnus Norddahl
6be80efa51
Moved scale back to be after pitch - otherwise the the bullets don't end up where you point
2016-11-17 21:19:50 +01:00
Magnus Norddahl
eac9367ace
Fix perspective when status bar is visible
2016-11-17 21:07:00 +01:00
Rachael Alexanderson
7447c49dc5
- Added pixelratio support for the softpoly renderer.
2016-11-17 13:50:35 -05:00
Magnus Norddahl
b02e3d9514
Add shaded blend mode for the decals
2016-11-17 14:28:14 +01:00
Magnus Norddahl
511eb59479
Add particle drawing
2016-11-17 01:29:08 +01:00
Magnus Norddahl
266924600a
Missing include guard
2016-11-17 01:28:51 +01:00
Magnus Norddahl
ff2ab61abc
Added decals
2016-11-16 23:34:05 +01:00
Magnus Norddahl
59f7dedfb4
Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite..
2016-11-16 22:31:49 +01:00
Magnus Norddahl
ae889acaea
active_con_scale should respect uiscale
2016-11-16 19:49:46 +01:00
Magnus Norddahl
712e032573
Remove swrenderer2
2016-11-16 19:44:11 +01:00
Magnus Norddahl
f457f0340c
Add 3D floor planes
2016-11-16 11:18:40 +01:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00
Rachael Alexanderson
9b9ed64360
- Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead.
...
- Implemented dummy CVar vid_renderer with a default value of 1. This allows mods not designed for the software renderer to run if sv_overridegetcvar is turned on.
2016-11-15 20:01:36 -05:00
Magnus Norddahl
449d4963ae
Mapping error workaround
2016-11-16 01:13:29 +01:00
Magnus Norddahl
a092a03c6d
Some basic fixed light support
2016-11-15 23:30:42 +01:00
Magnus Norddahl
1b3d50951a
Fix sky floodfill bug
2016-11-15 22:48:44 +01:00
Magnus Norddahl
a90a22e056
Fix segment culling bug
2016-11-15 19:27:21 +01:00
Major Cooke
f2ec266eec
Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving.
2016-11-15 11:38:03 -06:00
Magnus Norddahl
cfc977f9e6
Fix texture coordinate
2016-11-15 18:14:18 +01:00
Magnus Norddahl
ee15856786
Deep water support
2016-11-15 15:15:26 +01:00
Magnus Norddahl
3b397183ac
Clamp segment range
2016-11-15 15:15:01 +01:00
Magnus Norddahl
5f1b822523
Mark rendered lines in the automap
2016-11-15 13:30:30 +01:00
Magnus Norddahl
f143b9b7b0
Fix midtexture repeat and yoffset bug
2016-11-15 12:31:57 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Magnus Norddahl
e5f8af2216
Fix sky flood fill for E1M8 and Map11
2016-11-14 23:22:38 +01:00
Rachael Alexanderson
62adb64a95
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-14 10:28:52 -05:00
Christoph Oelckers
0111ec451a
Revert "Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor."
...
This reverts commit 02435b46a0
.
2016-11-14 15:52:49 +01:00
Magnus Norddahl
3673338644
Split r_poly into multiple files handling each aspect of rendering a scene
2016-11-14 14:19:48 +01:00
Christoph Oelckers
109558d74d
- added unsigned char casts to all isspace calls in zstring.cpp
...
isspace takes a signed integer as parameter which triggers an assert on any non-ASCII character taken from a signed char array.
2016-11-14 13:14:07 +01:00
Major Cooke
02435b46a0
Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor.
2016-11-13 19:27:59 -06:00
Rachael Alexanderson
23384a913c
Merge pull request #2 from edward-san/qz_clang_fix
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- Fixed Clang on Linux compilation.
2016-11-13 12:49:14 -05:00
Magnus Norddahl
c06798bca1
Adjust texture coordinates
2016-11-13 17:58:03 +01:00
Edoardo Prezioso
1442f7fb7b
- Fixed Clang on Linux compilation.
2016-11-13 16:53:18 +01:00
Magnus Norddahl
acb2e821f0
Evict floats from the block code (too bad it didn't make any difference to the speed)
2016-11-13 16:36:47 +01:00
Magnus Norddahl
f25579849a
Minor variable optimization
2016-11-13 15:43:54 +01:00
Magnus Norddahl
411eb57952
Fix rendering of masked walls
2016-11-13 15:16:55 +01:00
Rachael Alexanderson
470046ec5a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-13 07:30:34 -05:00
Magnus Norddahl
c914a7a7fe
Cull walls
2016-11-13 13:24:36 +01:00
Magnus Norddahl
27eb8e36ae
Fix solid segment culling
2016-11-13 11:44:07 +01:00
Magnus Norddahl
af7a7ab7d7
Remove use of the llvm.round intrinsic as it apparently doesn't work in some environments
2016-11-13 08:57:29 +01:00
Braden Obrzut
472f35d2ce
- Fixed building with gtk2 headers.
2016-11-13 00:17:09 -05:00
Rachael Alexanderson
87e9ba0f05
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
alexey.lysiuk
b16e6725d7
Added missing #include to fix build with GCC/Clang
2016-11-12 18:09:05 +02:00