Christoph Oelckers
bd885977e8
- added MSTimef script function
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This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
0de3ff81e1
- add wipe transition support to the screenjob runner.
2022-04-26 20:50:37 +02:00
Christoph Oelckers
1bb750c061
Screenjob WIP stuff
2022-04-26 20:50:35 +02:00
Christoph Oelckers
e5baef837a
- text screen helper stuff for cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
933fa62782
- added the script side core module for the cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
a491085822
- added missing range check for scrolling down an option menu with the mouse wheel.
2022-04-18 00:09:38 +02:00
Christoph Oelckers
84458ddb9f
- redid postprocessing shader interface to be free of the player dependency.
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This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
Player701
2ce5b49cab
- Exported the "paused" global variable to ZScript
2021-12-06 16:26:34 +01:00
nashmuhandes
c2b3600981
Add a render style parameter to Screen.Dim
2021-10-29 21:08:32 +02:00
Christoph Oelckers
fc2818b195
- menu system update from Raze for better control of animated menus.
2021-09-18 12:19:35 +02:00
Christoph Oelckers
78566c0d52
- replaces "BS" and "ED" on the on-screen keyboards with the symbols normally found on the keyboard for these actions.
2021-09-09 14:00:00 +02:00
Alexander Kromm
3102640210
fix options search when menus are defined recursively
2021-09-03 19:40:55 +02:00
Christoph Oelckers
99c66071fb
- use original menu spacing for skill and episode menus if all elements are patches.
2021-08-10 21:08:26 +02:00
Christoph Oelckers
28f2d36732
- removed declaration for Screen.GetTextScreenSize.
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This function does not exist in GZDoom.
2021-08-04 08:00:49 +02:00
Christoph Oelckers
c1a8776a15
- updated common code from screenjob branch.
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That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
Major Cooke
e91485c50c
Added GetString/Int/Double/Object(UI) functions to Service.
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- These functions serve to deprecate (UI)Get and allow for reducing string translations, as well as passing in objects for maximum flexibility.
2021-07-27 16:26:39 +03:00
Alexander Kromm
7b31ba7cc8
move Service to engine directory
2021-05-22 16:11:35 +02:00
Christoph Oelckers
8a4fa8b65f
- backend update from Raze.
2021-05-17 20:44:19 +02:00
Christoph Oelckers
f4143f7624
- added a few missing statusbar constants-
2021-05-17 12:07:10 +02:00
Christoph Oelckers
52554dc32c
- Backend update fron Raze, mainly new script exports and extensions.
2021-05-03 14:13:03 +02:00
nashmuhandes
afd7b2e954
Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString
2021-04-26 23:04:39 +02:00
nashmuhandes
c12a671b3e
Made OptionMenuSliderBase::IsGrayed virtual
2021-04-26 23:02:35 +02:00
Christoph Oelckers
04329981ec
- added missing argument to the status bar's DrawString function.
2020-12-11 11:10:15 +01:00
Rachael Alexanderson
a2b8ad79ed
- implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616
2020-11-17 11:29:39 -05:00
Christoph Oelckers
e6c96bcb75
- move VM exports to the proper class.
2020-10-31 12:24:14 +01:00
Christoph Oelckers
be5d25a7b1
- moved all shareable script sources to their own folder in gzdoom.pk3.
2020-10-31 12:24:13 +01:00