Christoph Oelckers
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1266339c0f
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- fixed shader compilation.
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2018-05-19 21:17:58 +02:00 |
Christoph Oelckers
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3dc6ddbcc3
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- check light direction in the shader.
There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.
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2018-05-19 19:20:45 +02:00 |
Magnus Norddahl
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9b7bef59d2
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- fixed Intel rendering glitch with uDynLightColor
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2018-03-12 21:44:55 +01:00 |
Magnus Norddahl
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07fa310f23
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- move material light modes to their own subshader lumps
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2018-02-20 00:13:05 +01:00 |