Commit graph

54 commits

Author SHA1 Message Date
Randy Heit
8ea6569de8 - Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body.
- Fixed: When item respawning is on and you play on skill 1 or 5, picking
  up ammo would permanently double the amount of ammo received from that
  item the next time it gets picked up.
- Added a check to PlayerIsGone() for players who have already had their
  actors destroyed before calling it.
- Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color
  settings after playing back a demo.
- Added DEM_SPRAY net command so that sprayed decals work in multiplayer
  and demos.
- Changed DEM_GIVECHEAT to use a word for specifying the item quantity.
  This is useful mainly for giving yourself more than 255 health at a time.
- Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand().


SVN r58 (trunk)
2006-04-21 05:44:21 +00:00
Randy Heit
00f332c678 - Fix farchive.cpp swappers for GCC again. Now that they use entirely integer
math, they should work with all GCC versions.
- Updated FLAC readers to #define FLAC__NO_DLL to match the new FLAC builds.


SVN r41 (trunk)
2006-04-13 22:25:26 +00:00
Christoph Oelckers
fdeb374fdb SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00