Commit graph

11 commits

Author SHA1 Message Date
Boondorl
2d94321887 Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
Boondorl
7517b64aee Updated to Interface Event
Changed SendConsoleEvent to SendInterfaceEvent to make functionality clearer. Added InterfaceProcess virtual to EventHandlers. Added CCMD for sending interface events.
2022-11-13 21:04:38 +01:00
Boondorl
b4a8b1278f SendConsoleEvent function for EventHandlers 2022-11-13 21:04:38 +01:00
Marisa Kirisame
457f7c31c3 Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
Christoph Oelckers
be5d25a7b1 - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00
nashmuhandes
6e692e5571 Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
nashmuhandes
7285c5aca8 Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed. 2020-10-25 20:10:52 +01:00
Sterling Parker
d2a9de0012
Add PlayerSpawned() event (#1118)
* Add PlayerSpawned() event

* add playerspawned to DStaticEventHandler

* Define PlyerSpawned() correctly
2020-08-25 11:54:20 -04:00
Major Cooke
b66b4ae0ec 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
Renamed from wadsrc/static/zscript/events.txt (Browse further)