Christoph Oelckers
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6efefd9b7f
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- use vertex buffer to render MD3 models.
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2014-06-30 18:02:52 +02:00 |
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Christoph Oelckers
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1efc2938b7
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- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
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2014-06-29 23:24:16 +02:00 |
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Christoph Oelckers
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ca76c2525e
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- more vertex buffer stuff for models, still not tested.
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2014-06-19 22:24:33 +02:00 |
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Christoph Oelckers
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03916d75de
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- cleaned up MD3 rendering and merged RenderFrame and RenderFrameInterpolated into one function.
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2014-06-19 13:58:49 +02:00 |
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Christoph Oelckers
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978ace241c
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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2014-05-11 21:47:54 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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