Christoph Oelckers
|
761ab4ab78
|
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
|
2013-08-18 14:16:33 +02:00 |
|
Christoph Oelckers
|
c47c3169b3
|
- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
|
2013-08-09 23:38:30 +02:00 |
|
Christoph Oelckers
|
62fd6c8e74
|
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
|
2013-08-09 23:12:21 +02:00 |
|
Christoph Oelckers
|
3f3cbbe7f5
|
Merge branch 'maint_1.8'
|
2013-07-22 17:30:51 +02:00 |
|
Christoph Oelckers
|
4e4eb7189a
|
- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
|
2013-07-22 17:30:08 +02:00 |
|
alexey.lysiuk
|
28fd035b22
|
* fix build on OS X via CMake
|
2013-06-28 11:02:55 +03:00 |
|
Braden Obrzut
|
57324f6fd8
|
Merge branch 'maint_1.8'
|
2013-06-26 19:05:03 -04:00 |
|
Braden Obrzut
|
276ca5b75b
|
- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
|
2013-06-26 19:01:00 -04:00 |
|
Christoph Oelckers
|
46d203a929
|
- removed unused variable wgl_extensions.
|
2013-06-24 00:59:57 +02:00 |
|
Christoph Oelckers
|
a73d1b792c
|
- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
|
2013-06-23 10:17:58 +02:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|