Commit Graph

14951 Commits

Author SHA1 Message Date
Christoph Oelckers 7f5272c23f Deleted GLSceneDrawer
Since it didn't contain any data anymore it was relatively pointless. Code has been moved to FDrawInfo and GLRenderer, depending on its scope.
2018-06-20 13:14:50 +02:00
Christoph Oelckers f229b05675 - Took more functions out of GLSceneDrawer 2018-06-20 12:57:41 +02:00
Christoph Oelckers 469c9241eb Moved WriteSavePic implementation to FGLRenderer 2018-06-20 12:29:52 +02:00
Christoph Oelckers 64ce4d5072 - The Teardown virtuals aren't implemented anywhere so they can go away 2018-06-20 11:46:25 +02:00
Christoph Oelckers f7d8f32114 - removed some unused code from RenderViewpoint 2018-06-20 11:43:10 +02:00
Christoph Oelckers 3a80160ca0 More code from GLSceneDrawer to FDrawInfo 2018-06-20 11:38:45 +02:00
Christoph Oelckers b244fa2c8b Took the main render function out of GLSceneDrawer and moved them into FDrawInfo
First step of eliminating the intermediate SceneDrawer class which has become mostly redundant.
2018-06-20 11:17:38 +02:00
Christoph Oelckers 677eba3392 - fix the header 2018-06-20 10:48:24 +02:00
Christoph Oelckers 2060402671 Moved the viewpoint setup code in RenderViewpoint to R_SetupFrame 2018-06-20 10:47:03 +02:00
Christoph Oelckers 9bdb5f1a5d Moved ProcessLowerMinisegs back toAPI independent code. 2018-06-20 10:10:30 +02:00
Magnus Norddahl e3997d5f11 - convert FXAA and Lens Distort 2018-06-20 01:12:59 +02:00
Magnus Norddahl 684a97f300 - add some helper functions 2018-06-20 00:40:11 +02:00
Christoph Oelckers 013ac247ca Merge branch 'modern' of https://github.com/coelckers/gzdoom into modern 2018-06-19 23:52:19 +02:00
Christoph Oelckers 922c3a8d75 - moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else. 2018-06-19 23:52:01 +02:00
Christoph Oelckers 54970b60e8 - use locally stored viewpoint variables in the hardware renderer.
- move a few variables from SceneDrawer to FRenderViewpoint.

The global r_viewpoint variable is left alone now to always represent the current viewpoint to the play code.
The main reason behind this change is to reduce the amount of global variables being used by the hardware renderer's scene processing code.
2018-06-19 23:45:17 +02:00
Magnus Norddahl da5ecf1e5b - create bloom pass in declarative postprocess form 2018-06-19 22:16:50 +02:00
Christoph Oelckers d2309af3d5 Merge remote-tracking branch 'remotes/origin/master' into modern
# Conflicts:
#	src/d_main.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
2018-06-19 19:40:52 +02:00
Christoph Oelckers eddb179e36 - moved ViewActor variable into FRenderViewpoint. 2018-06-19 18:51:46 +02:00
Christoph Oelckers 87dfa34f1f - save r_viewpoint as a whole when processing portals. 2018-06-19 17:55:42 +02:00
Christoph Oelckers 753cd0aede - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
Christoph Oelckers 2c655322c3 … and in gl_sprites.cpp 2018-06-19 11:21:32 +02:00
Christoph Oelckers 22b8d0a8d7 - r_viewpoint reduction in hwrenderer 2018-06-19 11:21:13 +02:00
Christoph Oelckers 548ccb1df4 - removed some references to r_viewpoint in game code
Mainly to reduce number of search results.
2018-06-19 11:20:36 +02:00
Christoph Oelckers 86975a71e8 - don't use r_viewpoint directly when sorting translucent geometry.
Better store the view Z in a member variable and use that.
2018-06-19 10:50:48 +02:00
Christoph Oelckers ae7053ee98 - another small optimization 2018-06-19 10:40:50 +02:00
Christoph Oelckers 12ad0caec0 - small optimization 2018-06-19 10:33:59 +02:00
Christoph Oelckers fba5b872be - reduced number of references to r_viewpoint in hw_flats 2018-06-19 10:31:25 +02:00
Christoph Oelckers 3eb4b137f3 - reduced number of references to r_viewpoint in hw_fakeflat.cpp 2018-06-19 10:30:18 +02:00
Christoph Oelckers 18f43dea1e - reduced number of references to r_viewpoint in hw_sprites.cpp 2018-06-19 10:29:09 +02:00
Christoph Oelckers cf1641d0f6 - reduce number of places in weapon code which access r_viewpoint directly. 2018-06-19 10:25:11 +02:00
Christoph Oelckers f857d14e76 -Code shortening 2018-06-19 10:22:27 +02:00
Christoph Oelckers 74d8c929cc Give the clipper a reference to the current viewpoint
This is both for efficiency and encapsulation. At last on MSVC in 64 bit, accessing global variables is very inefficient and the clipper was doing it repeatedly in its worker functions.

It is also one less place where the global viewpoint gets checked.
2018-06-19 09:37:49 +02:00
Christoph Oelckers 46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
Christoph Oelckers 8787905fed Fixed: DBaseStatusBar::Draw did not use its ticFrac parameter when being called from scripts
Instead it directly went to the global viewpoint again which would be inconsistent.
2018-06-19 09:00:50 +02:00
Christoph Oelckers d73d89762d Don't let DEarthquake depend on r_viewpoint.
The ticFrac value should be passed as a parameter, especially since this gets called from code that sets up r_viewpoint.
2018-06-19 08:32:25 +02:00
Christoph Oelckers f2aecd47a5 Merge branch 'master' into modern 2018-06-19 08:16:48 +02:00
Christoph Oelckers c8db149c06 Merge branch 'master' into modern 2018-06-19 00:11:59 +02:00
Magnus Norddahl 01bda6348e - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00
alexey.lysiuk c6e4d6a333 - implemented fullscreen toggle in SDL backend
Made window resizable but its size and position are not saved yet
2018-06-18 22:53:19 +03:00
alexey.lysiuk 37a0c1d6c1 - implemented fullscreen toggle in Cocoa backend
Window size and position are not saved yet
2018-06-18 22:52:37 +03:00
Magnus Norddahl 67733ed6e6 - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-18 21:15:52 +02:00
drfrag666 42bb9b7e59 - Fixed zdoom.rc for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 8afd331275 - Fixed -iwad parameter working only with VS on Windows. 2018-06-18 20:57:52 +02:00
drfrag666 958b3c303a - Fixed missing manifest for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 aef4003de2 - Restored dependency on dxguid library for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 b38e67a53d - Applied Blzut3's patch to compile with MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 9a4ae6eb80 - Missing include again due to the VS preprocessor. 2018-06-18 20:57:52 +02:00
drfrag666 d8a1d1b89c - Missing formatting macro definitions for MinGW. 2018-06-18 20:57:52 +02:00
drfrag666 703d2bc0cd - Fixed missing include due to non conformant preprocessor in VS. 2018-06-18 20:57:52 +02:00
drfrag666 720bb485be - Disabled position independent executable for MinGW
This broke MinGW-w64 but was ignored with tdm-gcc.
2018-06-18 20:57:52 +02:00