Commit graph

9 commits

Author SHA1 Message Date
Randy Heit
1e8064306e - Changed the sentinels in the thinker lists into a proper thinker. The old
way wasn't playing well with the write barriers.
- Fixed: DFrameBuffer::WriteSavePic needs to fix the canvas in place while
  using it.
- Fixed: The sound system was updated every frame, which is a complete waste
  of time. Doing it only once each tic is quite sufficient, since nothing
  really moves between tics, even if the display makes it look otherwise.


SVN r799 (trunk)
2008-03-13 00:41:16 +00:00
Randy Heit
f2660dc336 - Merged the GC branch back into the trunk, so now it can receive more
testing from the people who download SVN trunk builds.

SVN r795 (trunk)
2008-03-12 02:56:11 +00:00
Randy Heit
60472c2b45 - Fixed: DThinker::SerializeAll() did not serialize any thinkers in the
FreshThinkers lists. These thinkers would still be saved in the savegame if
  there were other references to them, but they would not go in any thinker
  lists when loading the savegame. An easy way to exercise this bug is to
  give yourself something new with the console and then save the game right
  away without closing the console by using the "save" command. The item
  would be stored in the savegame thanks to its presence in the Inventory
  list, but it wouldn't be in a thinker list when the game was reloaded
  because it was still in the FreshThinkers list when the game was saved.


SVN r763 (trunk)
2008-02-22 01:45:32 +00:00
Randy Heit
9a785239f2 - Removed support for numeric flags from sbarinfo's drawmugshot command since
it was previously declared unrecommended and deprecated.
- Added Blzut3's sbarinfo update #10:
  * Fixed: drawmugshot now adjust to the player's max health like it should.
  * drawgem can now accept negative paddings.
  * Added: You can now specify a border on drawbar which will reserve x
    amount of pixels on each side of the fg image.
  * Added: weaponammo command which allows for determining what kind of ammo
    the current weapon uses.
  * Added: Drawkeybar to SBarInfo


SVN r730 (trunk)
2008-02-03 05:17:42 +00:00
Christoph Oelckers
c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00
Randy Heit
e2179d5c2d Guess what. It's not 2005 anymore.
SVN r184 (trunk)
2006-06-11 01:37:00 +00:00
Randy Heit
d878c2e7d6 - Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
2006-05-10 02:40:43 +00:00
Randy Heit
735e6d72c4 - Added Jim's Makefile.linux;
- Changed: Decal scales now use full precision fixed point numbers.
- Changed: Keeping impact decals in their own statlist is enough to keep track
  of them for when one needs to be destroyed. There's no need to maintain a
  separate list for them.
- Fixed: Decal actors did not spread their decals across neighboring walls.
- Fixed: Decal groups did not initialize their IDs and could not be reliably
  used with the decal actor.
- Fixed: Decals on moving polyobjects were not interpolated. R_RenderDecal()
  now uses the decal's LeftDistance to calculate its visible location, so it
  always stays in sync with the wall's vertices. This also lets me dump some
  code from the polyobjects that maintained the decals' (x, y) coordinates.
  Also, the decals' x and y information is redundant and can be removed.
  Doing this revealed a bug with slider decals and horizontal sliding:
  That is, it didn't work at all. I have opted to simply remove the horizontal
  sliding support so that I don't have to worry about what happens when a
  decal slides across the edge of a wall.
- Fixed: DBaseDecal::LeftDistance was calculated as a 30.2 fixed point number.
  It should be 2.30 fixed point.


SVN r35 (trunk)
2006-04-13 02:01:40 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00