Christoph Oelckers
466ed4e8f2
- separated the Doom specific parts of the ZScript parser from the core into a subclass.
2020-04-11 20:20:56 +02:00
Christoph Oelckers
2838f5792c
- moved all FString exports from vmthunks to stringformat.cpp.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
a28182fe35
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
3454314bb1
- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
64dc9ac456
- moved around some bits of code.
2020-04-11 20:20:54 +02:00
Christoph Oelckers
ef8b4c7d5e
- put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states.
2020-04-11 20:20:54 +02:00
Christoph Oelckers
1ce11ff02a
- dictionary can also go to 'common'.
2020-04-11 20:20:54 +02:00
Christoph Oelckers
f6bd2e4f76
- moved serializer to 'common'.
2020-04-11 20:20:54 +02:00
Christoph Oelckers
7b292cca57
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
f74efcf721
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
...
To use these it is necessary to include dobject.h and all its dependencies, so this should not be done unless necessary.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
f02c5c0a56
- took InitializeDefaults out of PClass and moved it to PClassActor.
...
Like so many other parts, this created a hard dependency of the low level code on very invasive game content.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
74c5f83658
- moved most of the root marking out of the garbage collector, replacing it with callbacks.
...
Yet another place where low level code was tied too tightly to the game instead of providing a proper interface.
2020-04-11 20:20:52 +02:00
Christoph Oelckers
933c1f6403
- moved dumpactors CCMD out of dobject.cpp.
2020-04-11 20:20:52 +02:00
Christoph Oelckers
cf51508ce6
- moved around some pieces of code to make sharing with Raze easier.
2020-04-11 20:20:52 +02:00
Christoph Oelckers
f8ac9a2662
- moved DObject and core parts of the VM to 'common'.
...
# Conflicts:
# src/common/objects/dobject.h
2020-04-11 20:20:51 +02:00
Christoph Oelckers
1a0ace4f88
- palette related fixes.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
940f1dc9a2
- move font code to 'common'.
...
- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
32300f7d26
- use translation slot 0 for reserved content, like font translations.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
2dcf63c57d
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
d586ffa79c
- const-ified the palette pointers in the texture creation code.
...
- fixed includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
65f15e1147
- moved the material class to 'common' as well.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
580e463498
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
5bde737be9
- split buildtexture.cpp in two.
...
The texture itself is 'common', but the setup is not.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
2ff93b4635
- added the missing blend modes to FRenderStyle.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
3e285d2261
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
f8e9cb8fbc
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
ab77416ddc
- set transparent color 0 in the proper place.
2020-04-11 20:20:36 +02:00
Christoph Oelckers
1ed170d955
- moved some data needed by the texture system into palettecontainer.cpp.
2020-04-11 20:20:36 +02:00
Christoph Oelckers
be24023722
- split animation management out of the texture manager into a separate class.
2020-04-11 20:20:36 +02:00
Christoph Oelckers
7d192decc7
- some cleanup of the texture code
...
* removed unneeded includes
* moved global brightmap to GPalette
* took Build tile init code out of the FTextureManager class, because this code is not compatible with how real Build games need to go about it, making the texture manager not shareable.
* removed dependency on higher level info from the Image class.
2020-04-11 20:20:35 +02:00
Christoph Oelckers
a13c7bd053
- moved sound code to "common".
2020-04-11 20:20:35 +02:00
Christoph Oelckers
018794f1dd
- moved game specific data out of the sound backend.
...
In Raze I already had a user data array for that so this gets used here, too, now.
Also copied a few other fixes.
2020-04-11 20:20:35 +02:00
Christoph Oelckers
50e1efa965
- minor sound code cleanup
...
# Conflicts:
# src/sound/backend/oalsound.cpp
2020-04-11 20:20:34 +02:00
Christoph Oelckers
cd9e2d3795
- moved music code to "common".
2020-04-11 20:19:55 +02:00
Christoph Oelckers
7d36af8840
- put things in their proper place.
2020-04-11 20:19:55 +02:00
Christoph Oelckers
00bbc48e70
- music.cpp include cleanup
...
- use a TMap to store music volume settings instead of using a homegrown linked list.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
f0534afde6
- separated the game-dependent music lookup parts from the core player.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
4af96bab47
- some cleanup on music code.
...
* change the license of the main file because there is no more id-based code here licensed under the GPL.
* moved VM interface definition out of the implementation.
* moved idmus CCMD out of implementation because it is dependent on Doom level definitions.
* moved s_music.cpp into the music folder with the rest of the music code.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
56f2b2ac56
- reduce backend's dependency on game state by using callbacks.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
721b857e5e
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
b4e9c3f20d
- missed two things that need to be 'common'.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
ac610d87e5
- merged FPalette and PaletteContainer.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
f94e4a908c
- m_png is common.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
7243495b16
- moved special color maps to utilities.
...
The default tables are needed by the texture compositor which should be universal, so this needs to be, too.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
db62aeb671
- c_cmds is not 'common'.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
777f2ee7c6
- moved stringtable to 'common'.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
b3c7b81893
- decoupled the string table from game implementation details.
...
Using callbacks now to query needed game state.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
c3a381ed92
- moved most of the console code to 'common'.
...
The main console.cpp file cannot be done yet, but the rest is ready to go.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
a712866219
- split out non-game specific CCMDs into their own file.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
8dacdf2951
- use an array to store the buttons.
...
This puts a lot less knowledge about the game's features into the low level code.
2020-04-11 20:19:50 +02:00