Christoph Oelckers
|
53f4cd0108
|
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
|
2014-05-11 16:06:25 +02:00 |
|
Christoph Oelckers
|
09f4071436
|
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
|
2014-05-11 13:27:51 +02:00 |
|
Christoph Oelckers
|
69af73d9b9
|
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
|
2014-04-06 14:35:44 +02:00 |
|
Christoph Oelckers
|
d46315c44b
|
- some finetuning of subtractive effect.
|
2013-12-05 15:39:46 +01:00 |
|
Christoph Oelckers
|
95163e378e
|
- added a fog layer when drawing sprites with render style reverse subtract.
|
2013-12-05 15:06:10 +01:00 |
|
Christoph Oelckers
|
12985cf635
|
- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
|
2013-11-30 12:35:38 +01:00 |
|
Christoph Oelckers
|
2885056f46
|
- moved GLEXT API out of RenderContext struct.
|
2013-09-03 18:29:39 +02:00 |
|
Christoph Oelckers
|
26943fe3fd
|
- removed gl interface function pointers for all OpenGL32.dll entry points.
|
2013-09-03 14:05:41 +02:00 |
|
Christoph Oelckers
|
62fd6c8e74
|
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
|
2013-08-09 23:12:21 +02:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|