Christoph Oelckers
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6046b11b4f
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- all shaders now compile in core profile.
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2014-07-15 01:05:53 +02:00 |
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Christoph Oelckers
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00fcf4bc06
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- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
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2014-07-13 13:25:42 +02:00 |
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Christoph Oelckers
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d868f60f6c
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- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
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2014-07-13 12:14:12 +02:00 |
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Christoph Oelckers
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4d005bdfa0
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shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
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2014-05-12 14:45:41 +02:00 |
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Christoph Oelckers
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09f4071436
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Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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2014-05-11 13:27:51 +02:00 |
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Christoph Oelckers
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e00847f64b
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- GZDoom solution file
- missing GL resources for gzdoom.pk3.
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2013-06-23 11:13:01 +02:00 |
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