- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem. The old
way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
inventory items and armortype in drawswitchableimage.
SVN r2069 (trunk)
max health as the mug shot max health, zero uses 100 as the mug shot max
health, and positive values used directly as the mug shot max health.
SVN r1757 (trunk)
compatibility ZDoom needs to define this name, too, even though it doesn't
use it.
- Fixed: The nodebuilder could hang on badly set up polyobjects. Now it aborts
when the loop iterates NumberOfSegs times.
SVN r1338 (trunk)
SBARINfO update:
- Added: disablegrin, disableouch, disablepain, and disablerampage flags to
drawmugshot.
- Fixed: LowerHealthCap did not work properly.
- Fixed: Various bugs I noticed in the fullscreenoffsets code.
SVN r1122 (trunk)
into a single place.
- Fixed: Setting an invalid mug shot state crashed the game.
- Fixed my attempts to be clever with strings yesterday.
SVN r1009 (trunk)