respawning in coop. Now the new inventory code should finally be complete. :-)
- Fixed: PROP_Inventory_PickupMessage was improperly defined for non-VC++
compilation.
SVN r197 (trunk)
partially because the background patch has to be drawn always to
overwrite the old display.
- Fixed: Giving a health item to a non-player caused a crash.
- Added a compatibility option to limit deh.MaxHealth to the health bonus.
Originally this value wasn't used for health packs. Doing this was a bug
in Boom but since there's quite a few maps out there which require
Boom's altered behavior it has to be compatibility optioned.
- Fixed: The health bonus's max health must be defined by deh.MaxHealth,
not deh.MaxSoulsphere. To achieve this deh.MaxHealth's handling had to
be altered because it has to default to 100.
- Fixed: ZDBSP created incorrect side references with compressed sidedefs
and both sidedefs of a linedef being the same. This only affects the
external tool because the internal node builder is run after uncompressing
the sidedefs.
- Added Jim's latest makefile.linux.
- Added a consistency check to the PNAMES loader because one crash log
indicated that it crashed due to a corrupt PNAMES lump.
- Brought back the sector based sound target handling as a compatibility
option. This radical change just broke far too many maps that depend
on the original behavior. Strife's special AI functions are excluded
though because they work better with the new method.
SVN r56 (trunk)