Christoph Oelckers
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dc612703d5
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- scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.
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2019-01-02 01:05:20 +01:00 |
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Christoph Oelckers
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a0c0e8bdfe
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Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
# src/g_inventory/a_pickups.cpp
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2018-11-30 21:28:44 +01:00 |
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Alexander
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4a85e24228
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fixed spelling (mostly comments)
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2018-11-27 19:44:06 +01:00 |
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Christoph Oelckers
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7012179904
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- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
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2018-11-25 07:43:05 +01:00 |
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Christoph Oelckers
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96777273c4
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- scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
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2017-01-14 14:37:29 +01:00 |
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Christoph Oelckers
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9e2830a3db
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- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
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2016-10-14 10:46:15 +02:00 |
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