Randy Heit
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eb3f243fc8
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- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
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2013-06-22 22:40:17 -05:00 |
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Randy Heit
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cb41771342
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
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2013-03-21 02:07:42 +00:00 |
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Christoph Oelckers
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163301dcd5
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
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2011-07-06 14:20:54 +00:00 |
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Christoph Oelckers
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66f6115c86
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- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
SVN r2543 (trunk)
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2010-08-15 10:02:10 +00:00 |
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Randy Heit
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b9ea9a415e
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- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
- Cleaned up a couple of warnings.
SVN r2483 (trunk)
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2010-08-01 19:14:10 +00:00 |
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Randy Heit
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677d07f837
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- Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
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2010-08-01 02:41:56 +00:00 |
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Christoph Oelckers
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4ac64b6df7
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- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
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2010-07-23 05:56:25 +00:00 |
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