Magnus Norddahl
|
b313f91ab0
|
- add layout location decl to all postprocess shaders
|
2019-03-05 18:55:31 +01:00 |
|
Christoph Oelckers
|
ce50b0e46b
|
- read sampler bindings from the shader instead of tagging along a large amount of support data.
Works for most shaders, except SSAO.
|
2018-06-13 17:44:49 +02:00 |
|
Christoph Oelckers
|
ad7aaa8f2a
|
- specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
|
2018-06-12 23:52:33 +02:00 |
|
Magnus Norddahl
|
f7b6b1433c
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
|