Note that this required splitting P_SerializeWorld, because sector_t and FSectorPortal contain some actor pointers, for which the same rule applies: Portal linking can only be done after all sectors have been read, meaning it cannot be done along with the rest of the data in these structures.
Obviously such a change breaks savegame compatibility so the min. savegame version had to be increased again.
in a level.
- Fixed: Serialized player data must always be loaded, even if it's simply to
be discarded, so that anything serialized after the players will load from
the correct position in the file when revisiting a hub map.
SVN r1069 (trunk)