- Fixed map name checks in idclev, hxvisit, for +map and the titlemap.
- Changed handling of Zips so that the patches/, graphics/, sounds/ and
music/ subdirectories no longer are placed in the global namespace. Instead
new namespaces are defined. These namespaces aren't merged, however and
searching in them either returns a lump inside it or one from the global
namespace when it doesn't come from a Zip file. Proper order of files is
still observed though. As a result proper use of the directories inside Zips
is strictly enforced now so that for example anything used as a patch must be
in the patches/ directory and won't be found anywhere else.
SVN r199 (trunk)
your head has popped off your body.
- Fixed: When item respawning is on and you play on skill 1 or 5, picking
up ammo would permanently double the amount of ammo received from that
item the next time it gets picked up.
- Added a check to PlayerIsGone() for players who have already had their
actors destroyed before calling it.
- Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color
settings after playing back a demo.
- Added DEM_SPRAY net command so that sprayed decals work in multiplayer
and demos.
- Changed DEM_GIVECHEAT to use a word for specifying the item quantity.
This is useful mainly for giving yourself more than 255 health at a time.
- Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand().
SVN r58 (trunk)
STlib_drawNum(), and FDoomStatusBarTexture::DrawToBar() should add
the textures left offset to the x coordinate before drawing.
These fix Twice Risen's status bar.
- Changed: VPrintf now uses string.VFormat(), instead of vsprintf().
SVN r53 (trunk)