Christoph Oelckers
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6444a7535c
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- fixed use of Powerup.Strength in PowerInvisibility.
An integer division made the feature useless.
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2020-05-25 16:43:01 +02:00 |
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Major Cooke
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079e7ee4e9
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Enforce the reflective flag as well.
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2020-05-10 10:48:32 +02:00 |
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Major Cooke
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b70bc2b152
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Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
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2020-05-10 10:48:32 +02:00 |
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Christoph Oelckers
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a638cfbd6e
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- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
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2020-03-11 00:56:29 +01:00 |
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Chronos Ouroboros
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bb42d58427
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Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043 .
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2020-02-10 15:38:12 -03:00 |
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Major Cooke
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e781cb4043
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Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items.
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2020-02-09 19:07:52 +01:00 |
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Major Cooke
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39a9a48ad6
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-09 19:07:52 +01:00 |
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alexey.lysiuk
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081cf814b0
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- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
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2020-01-24 11:57:01 +02:00 |
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Christoph Oelckers
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4a67bfcddb
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- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
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2020-01-04 14:25:55 +01:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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