Commit Graph

5 Commits

Author SHA1 Message Date
Christoph Oelckers 47dafa3824 - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor
if the first spawned one died and executed some code in its death state.
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
  setting Doomguy's face. (Thanks to Karate Chris for the fix.)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
  Even though the software renderer has no use for them it is necessary to support them
  so that mods can use these flags without becoming incompatible with ZDoom.


SVN r576 (trunk)
2007-12-06 08:55:17 +00:00
Christoph Oelckers 8f5dd5d028 - Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if
an ammo type's BackpackAmount was 0.
- Fixed some minor bugs in custom skill code.

SVN r562 (trunk)
2007-11-04 08:39:05 +00:00
Christoph Oelckers c873ae1709 minor fixes in custom skill code
SVN r561 (trunk)
2007-11-03 15:08:06 +00:00
Christoph Oelckers 6d3e239678 - Changed names of skill properties to be the same as for episodes if possible.
SVN r560 (trunk)
2007-11-03 11:56:30 +00:00
Christoph Oelckers 659107cacf - Added text color options to menu code so that the skill definitions can set
the color of the menu's text.
- Externalized skill settings to ZDoom.pk3


SVN r559 (trunk)
2007-11-03 11:41:42 +00:00