Christoph Oelckers
b09405a8bd
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
galtgendo
8f97e96af1
silence a noisy warning
2014-03-28 01:54:42 +01:00
Christoph Oelckers
917a869a54
- fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on.
2013-12-23 09:56:16 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00